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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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View Poll Results: How often do you play DW and visit this forum ? | |||
I play every day, I read this several times a day, eager to see any action. |
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14 | 22.95% |
I don't play that much anymore, but I visit here on daily basis. |
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20 | 32.79% |
Haven't play for a loooong time, but you guys are so cool I have to visit this at least once a week. |
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17 | 27.87% |
I visit here once a month, just to keep in touch. Haven't played for ages. |
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10 | 16.39% |
Hey .. DW ? That is the new mod for SH4 ? Why does all the subs have only 1 scope ? This sucks ! |
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0 | 0% |
Voters: 61. You may not vote on this poll |
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#16 | |
Silent Hunter
![]() Join Date: Jun 2004
Location: Along the Watchtower
Posts: 3,810
Downloads: 27
Uploads: 5
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While it's theoretically possible that you could create a whole multiplayer campaign in DW in a single mission, it would be impractical to play because of the transit distances requires without the use of time lapse; also consider the rate of disconnects and CTDs with no way from dropped players to log back on. If you want DW to represent a campaign, the only way to do it that approaches being practical, is to have a human being manage the big picture and create DW matches that are representative of the tactical battles the big picture leads to.
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#17 |
Admiral
![]() Join Date: Apr 2005
Posts: 2,320
Downloads: 0
Uploads: 0
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About the dynamic campaign issue, Silent Hunter 2 didn't have one and nonetheless some intrepid modder (or modders) did one (I think you can still download the mod from subsim).
Why can't we make something similar with DW ? There is no need to have a dynamic campaign that spans the whole world, concentrate on a specific theater, like a china vs taiwan scenario. With american and russian subs also. Something like that. We have a powerfull editor, and if I'm not mistaken there is also the possibilty to playback videos from the breifing screen (like in sub command) so why can't we do it ? ![]() |
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#18 | |
Silent Hunter
![]() Join Date: Jun 2004
Location: Along the Watchtower
Posts: 3,810
Downloads: 27
Uploads: 5
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#19 | |
Commodore
![]() Join Date: Sep 2006
Location: Germany
Posts: 609
Downloads: 36
Uploads: 0
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Why creating a tool and don't use the editor? The editor is good but a generator has more possibilities like creating specific mission doctrine files, more randomization and automates tedious things like triggers to simulate message traffic and so on. The next step could be a campaign generator (technically not a problem). But to be honest: I don't think, that this will be happen. I'd be happy to have a generator, which is more varied and sophisticated than the original quick mission generator.
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Only two things are infinite, the universe and human stupidity, and I'm not sure about the former. - Albert Einstein |
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#20 | |
中国水兵
![]() Join Date: Jan 2000
Location: The People's Republic of Massachusetts, USA
Posts: 282
Downloads: 42
Uploads: 0
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#21 | ||
Seaman
![]() Join Date: Mar 2004
Posts: 31
Downloads: 27
Uploads: 0
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If you need to flex your multiplayer muscles, I'd be happy to help out...I still need to get you back for that deep diving Sierra II tactic you used on me! |
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#22 |
Grey Wolf
![]() Join Date: Apr 2005
Location: Studying in Atlanta
Posts: 919
Downloads: 61
Uploads: 0
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I haven't played for quite some time, but I've recently become hooked on modern subs again after a period of WWII/Aviation interest so I definately plan on getting back in the game!
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#23 | ||
中国水兵
![]() Join Date: Jan 2000
Location: The People's Republic of Massachusetts, USA
Posts: 282
Downloads: 42
Uploads: 0
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![]() You must have a pretty good memory - I don't recall that tactic. PM me and refresh my memory if you would! Quote:
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ET1/SS, SSN-760 USSVI Marblehead Base (MA) Naval Historical Sites - Photo Galleries |
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#24 |
Engineer
![]() Join Date: Jan 2005
Location: Lithuania
Posts: 211
Downloads: 7
Uploads: 0
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Damn! Forum is just the way I left it! Almost no changes whatsoever
![]() Not so long ago I had SC & DW with all possible mods, but my brother "accidently" deleted all of it, so I didnt botherd to reinstall everything since then. I also dual boot Ubuntu/XP so I spend alot of time in the linux corner. Go open source! ![]()
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#25 | |
Admiral
![]() Join Date: Apr 2005
Posts: 2,320
Downloads: 0
Uploads: 0
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I'm wondering if it would work. :hmm: The faster I can play my favorite games under linux/unix the faster I'll ditch windows xp. |
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#26 |
Grey Wolf
![]() Join Date: Mar 2005
Location: Germany
Posts: 956
Downloads: 9
Uploads: 0
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As far as I remember somebody posted on this here forum a long time ago about his success with DW under wine. I think the only issue he had left at that time was the sound (if I remember right), but basically the game worked. Might give it a try ... I do have Ubuntu 8.04 LTS on my laptop and maybe I'll try it out in the next days myself (have to figure out Wine first).
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#27 |
Soundman
![]() Join Date: Sep 2006
Location: Lille, France
Posts: 146
Downloads: 183
Uploads: 0
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I still play a mission every now and then. This game will stay on my HD for now.
I agree that a more dynamic campaign would be a plus. Obviously (and fortunately I would say) no real fleet boat mod is available otherwise we would all sit in the middle of a radioactive desert. The modding of DW has unfortunately more or less stopped, maybe due to the limitations of the game proper or due to lack of interest by the community. Thanks ot all who have devoted time and efforts to make the gameplay better. |
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#28 |
Commander
![]() Join Date: Apr 2005
Posts: 459
Downloads: 31
Uploads: 0
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Well, I just got it, driving the 688i only because I am familiar with how it worked in the previous two titles, carefully evaluating the jobs the auto-sonar and auto-TMA guys do (so far not too hot). Basically I got bored with the SH series (for the moment) and wanted something with more tactical "meat"...
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#29 |
Commander
![]() Join Date: Jun 2004
Location: Switzerland
Posts: 469
Downloads: 2
Uploads: 0
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i stopped playing when the modding started. That killed the game but that's just my personal opinion.
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If you are going through hell... keep going (Winston Churchill) |
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#30 | |
Admiral
![]() Join Date: Apr 2005
Posts: 2,320
Downloads: 0
Uploads: 0
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Lwami improved realism and corrected some bugs and made the game much more challenging to play. So I really don't understand your criticism. Nowadays you can find several mods, ranging from "legal" to not so legal ones, but the game is still going strong. |
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