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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
中国水兵
![]() Join Date: Apr 2005
Location: Germany
Posts: 275
Downloads: 10
Uploads: 0
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Just some quick and dirty reskins of the default ones:
![]() ![]() Readme: About ===== 2048x2048 px replacement textures (default size is 1024x1024) Included Sets ============= - Dunkelgrau 51 - Schlickgrau 58 - Blaugrau 58/1 INSTALLATION ============ Ready to Use with jsgme mod installer. Tip === Disable Postprocessing to improve image quality and performance Download: http://files.filefront.com/Type+IX+D.../fileinfo.html Updated Package (contains textures w/ and w/o Emblem + 2 Camo patterns) http://files.filefront.com/Type+IX+D.../fileinfo.html Last edited by OakGroove; 07-08-08 at 02:44 PM. |
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#2 |
Ocean Warrior
![]() Join Date: Jul 2007
Location: Kalamazoo, MI
Posts: 3,243
Downloads: 108
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good god!!! looks like you've got resolution coming out your butt!!!
AWESOME JOB!!! ![]() have to get this one....
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#3 |
The Old Man
![]() Join Date: Aug 2006
Location: Yonkers, NY U.S.A.
Posts: 1,507
Downloads: 154
Uploads: 0
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Looks great
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#4 |
Seasoned Skipper
![]() Join Date: Jan 2008
Location: Germany
Posts: 659
Downloads: 13
Uploads: 0
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shivers
![]() I guess you were the man for making high res VIIC skins for Sh4! I have big problems with the standard textures in a game with lightmaps ![]() they are to brighten. Thanks for this mod!
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#5 |
中国水兵
![]() Join Date: Apr 2005
Location: Germany
Posts: 275
Downloads: 10
Uploads: 0
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Xantrokoles,
i´d love to! ![]() There´s still quite some specular shine on these too, especially visible @ low sun / night. I also didn't quite get the details on i wanted to, because it would have involved UV editing, requiring a 3D app and at least some basic knowledge on polygonal modelling - both of which i don't have. Concerning lightmaps - if you work with Photoshop try adding a layer with a light gray (i.e. R:190 G:190 B:190) and set it's blend mode to "Darken". This will tone down anything lighter than this to the specified level (eliminating whites). You might also want to keep the alpha channel rather dark. I´m still experimenting with the latter. |
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#6 |
Navy Dude
![]() Join Date: Mar 2008
Posts: 177
Downloads: 20
Uploads: 0
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I'm sorry to ask this but how do I change the color scheme?
Do I have to rename the files or is this multi skin and based on date? I forgot: Thanks for this it looks splendid! ![]() |
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#7 |
中国水兵
![]() Join Date: Apr 2005
Location: Germany
Posts: 275
Downloads: 10
Uploads: 0
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No problem.
Default would be dunkelgrau (*T01). If you select the "Alberich" coating, the schlickgrau (*T01T) skin is used. I`m not entirely sure when/where you get the Blaugrau (*T02) skin. However, you could always rename the respective files, so that the preferred skin is displayed. |
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#8 |
Navy Dude
![]() Join Date: Mar 2008
Posts: 177
Downloads: 20
Uploads: 0
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Ahhhh check!
Indeed really gorgeous! ![]() Will you create more of these or was it just an exception? Because I think it is really good and I would like to see more of your work. I think Xantrokoles was talking about this playable Type VIIC/41: http://www.subsim.com/radioroom/showthread.php?t=133658 in which creation he was involved. Maybe you two could reskin this beauty in “HD”? - That would be awesome! ![]() Not that I’m saying the actual skin looks bad, no! I really like it. I’m using the camouflage pattern that was delivered as an alternative. It’s just not as sharp as the others (I’m using the high res reskins from FooFighter for the fleet boats). Other than this I think keltos01 has some new submarines. :hmm: It’s just what I think, because FooFighter did a really good job at the fleet boats and I don’t know if it’s really that benefiting to reskin these again. I would rather see some mods getting skins in a higher resolution with more details. Darn I think I sound too bossy… sorry for that. ![]() Basically I got no right to say anything as I'm only a user and don’t produce something of value for the community. ![]() Any way nice work, keep it up. ![]() |
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#9 |
Samurai Navy
![]() Join Date: May 2006
Posts: 594
Downloads: 1367
Uploads: 0
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Looks very good, keep it coming... how about other US skins?
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#10 |
Dominant Wolf
![]() Join Date: Nov 2006
Posts: 2,143
Downloads: 30
Uploads: 0
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It looks very nice, mate !
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#11 |
Canadian Wolf
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Nice work
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#12 | |
中国水兵
![]() Join Date: Apr 2005
Location: Germany
Posts: 275
Downloads: 10
Uploads: 0
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![]() Quote:
glad you like them. Providing time and reference material permits, i'd like to do some more skins, though i think that U.S. boats are well served atm. Currently i have some camouflage patterns for the IX D2 in the works. Next would be a set for Tomi's VIIC ... though i'm afraid it requires more than just new textures ... and i can only help with the latter ![]() |
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#13 |
Navy Dude
![]() Join Date: Mar 2008
Posts: 177
Downloads: 20
Uploads: 0
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Wow great to hear! Looking forward to it (both of course, I like camouflage patterns
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#14 |
Pacific Aces Dev Team
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Great work as usual Oak
![]() ![]() I'm downloading, but can you also post a pic of the Dunkelblau? That was precisely the colour used by the IXD2 U-Boats in late war, one of the few colour pictures of WW2 shows that very well ![]()
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One day I will return to sea ... |
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#15 |
The Old Man
![]() Join Date: Aug 2006
Location: Yonkers, NY U.S.A.
Posts: 1,507
Downloads: 154
Uploads: 0
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A quick question: I activated the mod via JSGME, and was immediately informed that one file was already altered by OM v2.0, and another by the "caustic, roll/pitch" part of PE3. What exactly will happen, or what will I lose from these other two mods if I activate? Can anyone advise?
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