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#1 | ||
Seasoned Skipper
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Location: Canada
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#2 |
Lead Slinger
Join Date: May 2007
Location: Chitcago, Illinoise
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"I thought water density was 1g/ml and the water+salt( usually in sea) is 1,03g/ml. I think he was trying to say the density is not the same for (water+salt) because it depends on the weather and other factor like the concentraion of salt........"
You are correct. A strong, fresh water source, ie rain, river etc, will lower the the density or specific gravity of sea water. It dilutes the concentration of solids. You are adding more volume than mass. That along with temperature (colder is denser) is the reason for thermal layers. I could get a little more detailed but my eyes are getting a bit fuzzy.....
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#3 |
Seasoned Skipper
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Owie! First time we are talking about science stuff which finally relates to games and real life!
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#4 | |
Lead Slinger
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#5 |
Silent Hunter
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I wish they could model the ineffectiveness of asdic at high speeds and after depth-charging in GWX. I fear it's hard-coded though. Sure makes things a lot harder.
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