SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter III
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 06-13-08, 07:29 PM   #1
Letum
Navy Seal
 
Join Date: Feb 2005
Location: York - UK
Posts: 6,079
Downloads: 43
Uploads: 0
Default

Well, the fact is sometimes you have already lost just by getting in a bad situation.

If you have used SH3 Commander there might be a thermal layer deep down. If you are
lucky it won't be deeper than you can dive too.

If not, your options are limited.
There will always be more than one DD listening for you.
There will always be a DD with a good sonar solution on you.

Tactics at your disposal?
You could try to make a run for it whilst you still have battery power for top-speed.
Perhaps changeing your depth rapidly at the same time.

You could try to stay dead in the water, but you will need to do this until the DD's
get bored or it will be wasted. I go up to 80m and then cut the engines for 30mins
whilst hopeing I don't sink to far down.

Ramming might take a destroyer down with you if your "lucky".

I would not like to be in your boots or your boot.
__________________
Letum is offline   Reply With Quote
Old 06-13-08, 07:33 PM   #2
gimpy117
Ocean Warrior
 
Join Date: Jul 2007
Location: Kalamazoo, MI
Posts: 3,243
Downloads: 108
Uploads: 0
Default

I say dive as deep as possible and go slow....
__________________
Member of the Subsim Zombie Army
gimpy117 is offline   Reply With Quote
Old 06-13-08, 08:31 PM   #3
GoldenRivet
Subsim Aviator
 
GoldenRivet's Avatar
 
Join Date: Mar 2007
Location: Texas
Posts: 8,726
Downloads: 146
Uploads: 0


Default

set 220 meters, silent running, set 2kts or slower, steer 20 degrees left of coursethen right every few minutes
__________________
GoldenRivet is offline   Reply With Quote
Old 06-13-08, 08:32 PM   #4
headcase
Sparky
 
Join Date: May 2007
Location: The wrong side of the tracks, Neverland
Posts: 157
Downloads: 9
Uploads: 0
Default

Set the electric motors for one knot. Set rudder for 5 deg away from the biggest batch of DD's. Dive planes down. if you get a bit too close to crush depth, set ahead slow, come up to 190m, and repeat the process. It don't look good, but as long as your pressure hull is cool you might make it through. Try to stay between 205 and 230m and you may lose them.
__________________
It's like the Blues. You can't play em if you haven't lived em.
GWX 3.0 DID
headcase is offline   Reply With Quote
Old 06-13-08, 09:10 PM   #5
richardphat
Seasoned Skipper
 
Join Date: Apr 2008
Location: Canada
Posts: 682
Downloads: 17
Uploads: 0
Default

I thought the max depth a VIIB could bear is around 180 m.... Im not sure but if he do a 220 m depth it would be risky
richardphat is offline   Reply With Quote
Old 06-13-08, 09:28 PM   #6
Letum
Navy Seal
 
Join Date: Feb 2005
Location: York - UK
Posts: 6,079
Downloads: 43
Uploads: 0
Default

Quote:
Originally Posted by richardphat
I thought the max depth a VIIB could bear is around 180 m.... Im not sure but if he do a 220 m depth it would be risky
180m is only the depth the factory gaurentee.
It can go beyond that before it has problems.
__________________
Letum is offline   Reply With Quote
Old 06-13-08, 11:47 PM   #7
richardphat
Seasoned Skipper
 
Join Date: Apr 2008
Location: Canada
Posts: 682
Downloads: 17
Uploads: 0
Default

Quote:
Originally Posted by Letum
Quote:
Originally Posted by richardphat
I thought the max depth a VIIB could bear is around 180 m.... Im not sure but if he do a 220 m depth it would be risky
180m is only the depth the factory gaurentee.
It can go beyond that before it has problems.
So letum if i get you, with my viic i can go deeper than the info from the museum:hmm: Sweet i never dive to 150:hmm: I will try and test, I hope my VIIB will be able to dive and move in that condition!
richardphat is offline   Reply With Quote
Old 06-14-08, 12:19 AM   #8
Sag75
XO
 
Join Date: Nov 2007
Location: Canada
Posts: 424
Downloads: 45
Uploads: 0
Default

Hi, bad situation, BUT... you wrote about bad weather too..

sonar could not work properly in heavy seas just below waves.. It's true because i was able to escape from three DD in '40, just cruising at 12 meters from keel, just above periscope depth, 2 knots in silent running...

but 6 DD is too much a challenge..... and you're finishing your batteries...

There is no chance, in SH3+GWX DDs can ping you or can stay immobile for long time iven if they finish their DC ammonutions!!
__________________


Betasom - XI Gruppo Sommergibili Atlantici
http://www.betasom.it/forum/index.php
Sag75 is offline   Reply With Quote
Old 06-14-08, 12:22 AM   #9
UnderseaLcpl
Silent Hunter
 
Join Date: May 2008
Location: Storming the beaches!
Posts: 4,254
Downloads: 0
Uploads: 0
Default

I ran into an identical situation a couple weeks ago in the channel. Spent hours both in tc prowling close to a V&W I split in two that was still making a nice V-shape above the surface after it sank. Had about 12 escorts of various classes in the area that would not go near the hulk.
If the DD's do not have K-guns your best bet is to outmaneuver them at periscope depth, keeping at right angles to approaching destroyers and hitting flank when they close to 2-400yds with full rudder in their direction. Then immediately reduce speed to slow and try to slip out of their circular search patterns.
If they do have K-guns, or worse, hedgehogs, I would bottom out under that buckley or go as deep as possible and just wait it out. Tedious but ultimately effective.
Finally you can just cruise away at slow speed and use the O-periscope at about 80m deep in conjunction with the attack map bearing lines to escape. It's unrealistic so I hate to do it but remember the AI cheats too. It will pick you up on asdic at high speeds and immediately after DC explosions.

edit: I should probably clarify that last one. You use the O-pericope to watch dd's as they pass over you and dodge accordingly before the charges reach you, giving you several seconds of maneuvering time.
__________________

I stole this sig from Task Force
UnderseaLcpl is offline   Reply With Quote
Old 06-14-08, 06:21 AM   #10
Letum
Navy Seal
 
Join Date: Feb 2005
Location: York - UK
Posts: 6,079
Downloads: 43
Uploads: 0
Default

Quote:
Originally Posted by richardphat
Quote:
Originally Posted by Letum
Quote:
Originally Posted by richardphat
I thought the max depth a VIIB could bear is around 180 m.... Im not sure but if he do a 220 m depth it would be risky
180m is only the depth the factory gaurentee.
It can go beyond that before it has problems.
So letum if i get you, with my viic i can go deeper than the info from the museum:hmm: Sweet i never dive to 150:hmm: I will try and test, I hope my VIIB will be able to dive and move in that condition!
The depth you can get ingame depends on what mods you are running.

SH3 Commander randomises the crush depth. You can usualy get to 230m, without major problems.

If you start getting small leaks it is time to blow the balast.
__________________
Letum is offline   Reply With Quote
Old 06-13-08, 09:45 PM   #11
BasilY
Weps
 
Join Date: Apr 2008
Posts: 359
Downloads: 4
Uploads: 0
Default

Thanks to all your help. But my current situation might need another solution, give me your opinion whether it might work.

Diving is out of the question. I had prior battle damage in the patrol before this convoy. I have no idea the state of my hull at this point.

Without the external camera, I don't have up to the second knowledge of the DDs.

So I think I need a way to trick the DD into wasting their fuel and DC. And (hopefully, move on)

I manuver my boat to be perpendicular under the wounded buckley. I will then head forward 1/3 for 45 seconds (I need to also figure out what will be a good length of time - to get the DD's commited to an attack run), and back full until my boat pass under the buckley entirely again. Then I will move forward again. I should repeat this until they ran out of ammo (if that's possible).

Feasible? any suggestions?
BasilY is offline   Reply With Quote
Old 06-13-08, 11:34 PM   #12
Letum
Navy Seal
 
Join Date: Feb 2005
Location: York - UK
Posts: 6,079
Downloads: 43
Uploads: 0
Default

Bear in mind that even with no depthcharges the DDs will stick around
forever as long as they can still detect you once every ~30mins.
__________________
Letum is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 09:02 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.