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#6 |
Weps
![]() Join Date: Feb 2008
Posts: 369
Downloads: 0
Uploads: 0
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1- Depth pinging should give you away, but the game doesn't model that effect, so you can ping for depth without betraying your position.
2- Any repairs will make noise that betrays your position. Keep it on silent running, 2 knots or less to avoid detection. 3- Use bursts of speed just before and after a depth charge run. Stay at 30M depth and use the observation scope looking above you to see the boat make it's pass. In less clear water, that doesn't work, but it should work in stock GWX 2.1 (I think?). That will give you practice in determining when it's time to speed up, and how well you are evading the path of the depth charges. Essentially, the gist of evading sub-hunters is that you have to get far enough away from where they think you are without being detected. You can try to do that at 2 knots, but they may end up using active sonar to find you even if you aren't making much noise. That's were those brief dashes at flank speed around the time of depth charging can make a big difference. It allows you to get far enough away from where they expect you to be. Then, as they waste time look there (where you're not), you can creep away at a slow speed. With skill and luck, you eventually get far enough away from their last known contact spot that they loose you entirely. That's also why it's a good idea to go to flank speed sometimes after you shoot your last torpedo. They rush to the spot where they think the torpedo was fired from (and are unrealistically accurate in determining this- after all, it should be a bearing, not a location). If they are charging towards your position, they can't hear you (going too fast), so turn 90-270 degrees away from your last course and boot out of there. Personally, I like to either turn away from the convoy (making them choose between guarding the convoy or hunting me) or turning into the convoy (hindering their search ability due to the noise and/or hinders their ability to freely maneuver in their search for you). 4- Install and use the red contact line mod. The one that only changes warships to red lines. That makes sorting out contact information MUCH easier when dealing with convoys. And honestly, it's 100% realistic IMO to mark warship contacts differently than non-warship contacts. I don't know if the mission requires you to take out the destroyer, but most of the senior captains here avoid escorts rather than shoot them. Using electric torps, or deep-running steams, will help you avoid detection longer too. |
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