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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sea Lord
![]() Join Date: May 2006
Location: 5 Miles Inland West Of Lake Huron
Posts: 1,936
Downloads: 139
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Practice, practice, practice.............
Once you get used to the incriments of the hashmarks, and know the ship type, you can get a fairly accurate guess as to the range of a particular target. knowing the ship type is the key. You have to memorize the ship I.D. book to get that good. But that's a lot of ships to memorize, considering all the other things we have to do in our daily routines.
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A legislative act contrary to the Constitution is not law. -John Marshall Chief Justice of the Supreme Court --------------------- |
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#2 | |
Navy Seal
![]() Join Date: Jul 2007
Location: Stavka
Posts: 8,211
Downloads: 13
Uploads: 0
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Current Eastern Front status: Probable Victory |
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#3 |
Grey Wolf
![]() Join Date: Aug 2005
Posts: 930
Downloads: 23
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What usually works for me to quickly identify a merch at distance is looking at;
a. the smokestack - it's location on the hull and it's size/shape b. the masts - shape, including rigging-shape/angle if visible For example; if the ship clearly has the smokestack aft or rear end of the ship that narrows things down considerably and I'll quickly scan the ID book for those types of ships. If that smokestack is tall and skinny too then that narrows things down even better. You get the idea. Occasionally I'll take a calculated guess at the type of merch (because it's too far away) just to get the TDC spun up and calculating so to speak and refine the info once I make a positive ID. What makes things difficult for me is the sometimes "fluctuating" masts at distance (a function of the graphics being rendered I guess) and making sure the stadimeter is placed on the same spot at each reading. This is a problem at longer ranges and I'll get a speed reading of 18knots then a later reading will give a ridiculous speed of 40knots. I've learned to be patient, wait until the ship gets closer and the masts are more defined which permits better stadimeter readings. Additionally noting where the masts line up with the graduated marks on your periscope also help placing the stadimeter each time. Clear as mud right!?? ![]() |
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#4 |
Frogman
![]() Join Date: Mar 2008
Posts: 295
Downloads: 808
Uploads: 0
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Hunt down RockinRobbins 'Dick O'Kane' videos and Werner Sobes videos. There is a whole bunch of stuff to learn about this sim!
steinbeck.. ![]() |
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#5 |
Eternal Patrol
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@ akdavis: source please? Not that I question something obviously from a good source, but some of us like to read it ourselves.
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“Never do anything you can't take back.” —Rocky Russo |
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#6 | |
Samurai Navy
![]() Join Date: Mar 2005
Location: Fort Worth, Texas
Posts: 597
Downloads: 0
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-AKD |
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#7 | |
Navy Seal
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The Dick O'Kane method doesn't care what the identity of your target is or how far away it is. You can eat your recognition manual and forget the stadimeter. And your shots will be more accurate than conventional targeting too! ![]()
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#8 |
Gunner
![]() Join Date: Apr 2005
Posts: 93
Downloads: 5
Uploads: 0
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*Many* thanks for all your replies, guys and gals. Will get back to me practising and stop blaming the crew.
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