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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#6 | |
Admiral
![]() Join Date: Jan 2008
Location: New York State, USA
Posts: 2,390
Downloads: 126
Uploads: 7
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![]() Quote:
I see mistakes with the numbers but the dates are kind of strange too, did you change them? But for the numbers: Look at the Stern bunker, you want 6 so 'capacity=6' good. Now Default1 you have MK14=6 good. Now Default2 you have MK14=4 and MK18=3 That's makes 7...too many,change one. Now Default3 you have MK14=3 and MK18=4 That's 7 get rid of one. Now Default4 you have MK14=2 and MK18=4 and MK27=1 that's 7. too many. It is the same with the forward torpedo room, 2,3,and4 all have 13 torpedos. I don't know if that's what is causing the crash or if the game ignores the extra. I'm new at this modding myself. Try changing them and if you still have a problem it is probably in the .sim with S3D and I could go in and set mine to 6 and 12 and if it works, I could post screen shots of what it should look like. Peabody
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