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Old 06-07-08, 03:44 PM   #1
Raptor1
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Quote:
Originally Posted by keltos01
would you be credited for the sinking ? I think it would be nice to be able to set mines, it just adds to the game, did Fleet boats use mines ? I know french boats did..
Other then 1 of the V-Boats which was a Submarine Minelayer (Can't remember which) (EDIT: Argonaut), I doubt it

Would be fun to have some surface ships acting as Auxiliary Minelayers though
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Old 06-07-08, 03:54 PM   #2
keltos01
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CB used the SH_Torpedo_G7e_TII torpedo set for a range of 30000 and a speed of 0,01, so they do drift a bit, the zon file gives it min 130 max 150 ap 100 radius 5

so I could use a torp, import the mine 3d object, use the same settings and we'd get mines ?

ps or ai ships dropping mines around a fleet boat:rotfl:
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Old 06-07-08, 06:10 PM   #3
keltos01
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Default model

couldn't get the model out of the .dat file, it says it's missing a texture or something, and the model exported doesn't show up in 3ds
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Old 06-08-08, 04:00 AM   #4
keltos01
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Default thx

will try later today, thanks Mikhayl !
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Old 06-08-08, 09:20 AM   #5
tater
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I made mines. They work fine. The problem is that the sub only carries as many as fish, when it should be a multiple.
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Old 06-08-08, 05:26 PM   #6
keltos01
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Default tater's mines

cool ! but you can increase the number of fish in the bunker, can't you ? so if one wouldn't stock it with torps instead when strating a campaign we could mod a working mine laying sub? did you post your mod for download ???
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Old 06-20-08, 06:55 AM   #7
keltos01
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can anyone make mines like this ???

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