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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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View Poll Results: How often do you play DW and visit this forum ? | |||
I play every day, I read this several times a day, eager to see any action. |
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14 | 22.95% |
I don't play that much anymore, but I visit here on daily basis. |
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20 | 32.79% |
Haven't play for a loooong time, but you guys are so cool I have to visit this at least once a week. |
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17 | 27.87% |
I visit here once a month, just to keep in touch. Haven't played for ages. |
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10 | 16.39% |
Hey .. DW ? That is the new mod for SH4 ? Why does all the subs have only 1 scope ? This sucks ! |
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0 | 0% |
Voters: 61. You may not vote on this poll |
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#1 |
Ocean Warrior
![]() Join Date: Sep 2006
Location: Connecticut
Posts: 2,507
Downloads: 145
Uploads: 0
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I believe that there is an experiment underway to create a dynamic map for DW. Of course it's not the ENTIRE ocean like in SHIII, but it's not bad. It's more fun MP than Single player though. They have a pretty darn dynamic mission for the download. Be sure to read the docs included with it before playing it.
See this thread: http://www.subsim.com/radioroom/showthread.php?t=107019 Where DW really shines is Multiplayer games. ![]()
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#2 |
Fleet Admiral
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I haven't even installed it on my new computer.
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#3 | |
Silent Hunter
![]() Join Date: Jun 2004
Location: Along the Watchtower
Posts: 3,810
Downloads: 27
Uploads: 5
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While it's theoretically possible that you could create a whole multiplayer campaign in DW in a single mission, it would be impractical to play because of the transit distances requires without the use of time lapse; also consider the rate of disconnects and CTDs with no way from dropped players to log back on. If you want DW to represent a campaign, the only way to do it that approaches being practical, is to have a human being manage the big picture and create DW matches that are representative of the tactical battles the big picture leads to.
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#4 |
Admiral
![]() Join Date: Apr 2005
Posts: 2,320
Downloads: 0
Uploads: 0
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About the dynamic campaign issue, Silent Hunter 2 didn't have one and nonetheless some intrepid modder (or modders) did one (I think you can still download the mod from subsim).
Why can't we make something similar with DW ? There is no need to have a dynamic campaign that spans the whole world, concentrate on a specific theater, like a china vs taiwan scenario. With american and russian subs also. Something like that. We have a powerfull editor, and if I'm not mistaken there is also the possibilty to playback videos from the breifing screen (like in sub command) so why can't we do it ? ![]() |
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#5 | |
Silent Hunter
![]() Join Date: Jun 2004
Location: Along the Watchtower
Posts: 3,810
Downloads: 27
Uploads: 5
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#6 | |
Commodore
![]() Join Date: Sep 2006
Location: Germany
Posts: 609
Downloads: 36
Uploads: 0
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Why creating a tool and don't use the editor? The editor is good but a generator has more possibilities like creating specific mission doctrine files, more randomization and automates tedious things like triggers to simulate message traffic and so on. The next step could be a campaign generator (technically not a problem). But to be honest: I don't think, that this will be happen. I'd be happy to have a generator, which is more varied and sophisticated than the original quick mission generator.
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Only two things are infinite, the universe and human stupidity, and I'm not sure about the former. - Albert Einstein |
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