SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Modern-Era Subsims > Dangerous Waters
Forget password? Reset here

View Poll Results: How often do you play DW and visit this forum ?
I play every day, I read this several times a day, eager to see any action. 14 22.95%
I don't play that much anymore, but I visit here on daily basis. 20 32.79%
Haven't play for a loooong time, but you guys are so cool I have to visit this at least once a week. 17 27.87%
I visit here once a month, just to keep in touch. Haven't played for ages. 10 16.39%
Hey .. DW ? That is the new mod for SH4 ? Why does all the subs have only 1 scope ? This sucks ! 0 0%
Voters: 61. You may not vote on this poll

Reply
 
Thread Tools Display Modes
Old 06-07-08, 01:13 AM   #1
Blacklight
Ocean Warrior
 
Join Date: Sep 2006
Location: Connecticut
Posts: 2,507
Downloads: 145
Uploads: 0
Default

I believe that there is an experiment underway to create a dynamic map for DW. Of course it's not the ENTIRE ocean like in SHIII, but it's not bad. It's more fun MP than Single player though. They have a pretty darn dynamic mission for the download. Be sure to read the docs included with it before playing it.

See this thread:
http://www.subsim.com/radioroom/showthread.php?t=107019

Where DW really shines is Multiplayer games.
__________________
Be my friend or be a mushroom cloud.
"I am coming at you. You will explode in a couple of minutes !"
Blacklight is offline   Reply With Quote
Old 06-07-08, 02:02 AM   #2
nikimcbee
Fleet Admiral
 
nikimcbee's Avatar
 
Join Date: Jul 2003
Location: Patroling the Slot.
Posts: 17,952
Downloads: 90
Uploads: 0


Default

I haven't even installed it on my new computer. DW is fun, but I haven't played it for a long time.
__________________
nikimcbee is offline   Reply With Quote
Old 06-07-08, 07:42 AM   #3
Molon Labe
Silent Hunter
 
Join Date: Jun 2004
Location: Along the Watchtower
Posts: 3,810
Downloads: 27
Uploads: 5
Default

Quote:
Originally Posted by Blacklight
I believe that there is an experiment underway to create a dynamic map for DW. Of course it's not the ENTIRE ocean like in SHIII, but it's not bad. It's more fun MP than Single player though. They have a pretty darn dynamic mission for the download. Be sure to read the docs included with it before playing it.

See this thread:
http://www.subsim.com/radioroom/showthread.php?t=107019

Where DW really shines is Multiplayer games.
While that mission is quite good and is dynamic enough that it should play out differently each time, it's still a tactical scenario... not the total war campaign that the previous poster had in mind.

While it's theoretically possible that you could create a whole multiplayer campaign in DW in a single mission, it would be impractical to play because of the transit distances requires without the use of time lapse; also consider the rate of disconnects and CTDs with no way from dropped players to log back on.

If you want DW to represent a campaign, the only way to do it that approaches being practical, is to have a human being manage the big picture and create DW matches that are representative of the tactical battles the big picture leads to.
__________________
Molon Labe is offline   Reply With Quote
Old 06-07-08, 10:13 AM   #4
goldorak
Admiral
 
Join Date: Apr 2005
Posts: 2,320
Downloads: 0
Uploads: 0
Default

About the dynamic campaign issue, Silent Hunter 2 didn't have one and nonetheless some intrepid modder (or modders) did one (I think you can still download the mod from subsim).
Why can't we make something similar with DW ?
There is no need to have a dynamic campaign that spans the whole world, concentrate on a specific theater, like a china vs taiwan scenario. With american and russian subs also. Something like that. We have a powerfull editor, and if I'm not mistaken there is also the possibilty to playback videos from the breifing screen (like in sub command) so why can't we do it ?
goldorak is offline   Reply With Quote
Old 06-07-08, 11:37 AM   #5
Molon Labe
Silent Hunter
 
Join Date: Jun 2004
Location: Along the Watchtower
Posts: 3,810
Downloads: 27
Uploads: 5
Default

Quote:
Originally Posted by goldorak
About the dynamic campaign issue, Silent Hunter 2 didn't have one and nonetheless some intrepid modder (or modders) did one (I think you can still download the mod from subsim).
Why can't we make something similar with DW ?
There is no need to have a dynamic campaign that spans the whole world, concentrate on a specific theater, like a china vs taiwan scenario. With american and russian subs also. Something like that. We have a powerfull editor, and if I'm not mistaken there is also the possibilty to playback videos from the breifing screen (like in sub command) so why can't we do it ?
Everything I said above applies to a campaign that spans a threatre instead of the globe.
__________________
Molon Labe is offline   Reply With Quote
Old 06-07-08, 01:26 PM   #6
Hawk66
Commodore
 
Join Date: Sep 2006
Location: Germany
Posts: 609
Downloads: 36
Uploads: 0
Default

Quote:
Originally Posted by goldorak
About the dynamic campaign issue, Silent Hunter 2 didn't have one and nonetheless some intrepid modder (or modders) did one (I think you can still download the mod from subsim).
Why can't we make something similar with DW ?
There is no need to have a dynamic campaign that spans the whole world, concentrate on a specific theater, like a china vs taiwan scenario. With american and russian subs also. Something like that. We have a powerfull editor, and if I'm not mistaken there is also the possibilty to playback videos from the breifing screen (like in sub command) so why can't we do it ?
I've thought about to create a mission generator (external java tool) and even started coding. But it's a huge project for me alone (in my spare time), so I don't know, if it will ever be 'useful'.
Why creating a tool and don't use the editor? The editor is good but a generator has more possibilities like creating specific mission doctrine files, more randomization and automates tedious things like triggers to simulate message traffic and so on.

The next step could be a campaign generator (technically not a problem). But to be honest: I don't think, that this will be happen. I'd be happy to have a generator, which is more varied and sophisticated than the original quick mission generator.
__________________
Only two things are infinite, the universe and human stupidity, and I'm not sure about the former.
- Albert Einstein
Hawk66 is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 07:13 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.