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Old 06-06-08, 06:26 AM   #1
Sailor Steve
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Have you tried the Ship Cam (',' and '.') keys? I'm not using any mods, and I've only played the Navigation training (over and over while I try to adjust my settings), but I've been able to walk around merchant ships like they were my own player ships.
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Old 06-06-08, 11:04 AM   #2
Webster
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Quote:
Originally Posted by Sailor Steve
Have you tried the Ship Cam (',' and '.') keys? I'm not using any mods, and I've only played the Navigation training (over and over while I try to adjust my settings), but I've been able to walk around merchant ships like they were my own player ships.

well im trying to do that but outside the ship, move in close to coning tower, flak gun, deck gun, radar, things like that.

the thing is it stops the free cam from moving in closer but i cant find a value in the freemove section that controls it.

i just have no idea what value it would be called or where to look anymore.
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Old 06-06-08, 11:15 AM   #3
Webster
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Quote:
Originally Posted by Mikhayl
Try to delete the "terraincollider" controller, it should do it
hmmm, that sounds like what i might need, where is it located?

im thinking i can probably just keep it and then mod the distance its set to so i dont end up going through things lol.
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Old 06-06-08, 12:33 PM   #4
Webster
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Quote:
Originally Posted by Mikhayl
It's a "child" of the freecam node, and yes you can also just reduce the collision distance, works fine here.
ok that was it, thanks

i overlooked it because the number looked too small (1.4) assuming its measured in meters.

i knew i was starting out more than 4 1/5 feet away from the hull measuring horizontally, but i guess its measured vertically at the outermost point.
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Old 06-06-08, 12:56 PM   #5
Nisgeis
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Quote:
Originally Posted by WEBSTER
i knew i was starting out more than 4 1/5 feet away from the hull measuring horizontally, but i guess its measured vertically at the outermost point.
The collider object acts on a sphere drawn around the objects. The collision distance of 1.4m would place you 1.4 metres away from the sphere before you bounce off. This is why you can get closer at the bow and stern than you can at the beam.
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Old 06-06-08, 04:12 PM   #6
vanjast
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Can you guys try a negative number and see what happens ?

Maybe one can get inside the sphere...
Come to think of it, I've been though a ship with the RFB mod.
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Old 06-06-08, 04:25 PM   #7
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Quote:
Originally Posted by vanjast
Can you guys try a negative number and see what happens ?

Maybe one can get inside the sphere...
Come to think of it, I've been though a ship with the RFB mod.
yes negative numbers let you get inside but its all invisable so you dont see the internals like with battle damage holes, but that would have been nice if you could.

what i found was with ships the mast or bridge or upper deck seems to have a seperate sphere as well because i could pass under carriers flight decks and look up into the ship but not through the flight decks themselves. i was also able to move onto the deck of the BB but only a meter or two and was stopped even though i could pass completely through the ship below the deck itself where it was all invisable from the inside. as for going through my sub i could pass through without obstruction.

a zero value stops you at the hull itself which is the visual limits because once you get inside things it all gets transparent anyway so use zero.
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