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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Navy Seal
![]() Join Date: Feb 2005
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A little besides the point, but running out of O2 is not a big problem in a u-boat. They
can carry enough oxygen for a few months underwater if they needed to. The problem is the CO2 which poisons the crew. In a sealed room the CO2 will kill you a very long time before the lack of O2 does.
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#2 |
Eternal Patrol
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Really? I always thought carbon dioxide, unlike carbon monoxide, wasn't really a poison - you just can't breath it. It's an inert gas. As we breath in O2, we breathe out CO2. Not having oxygen to breath is a definite problem. Also, in a truly sealed room like a submarine, unless there's some way to reconvert the oxygen, you have about 48 hours' worth, and that's it. Of course my memory is of things I refused to learn 40 years ago, so that's what it's worth.
As for the original question, they did have emergency masks with air for some time, but they were meant for escaping from the boat, not surviving inside for extended periods. As for food, crew starvation was NOT a real problem, at least for u-boats. I've never read a report of a submarine crew starving, or even coming close.
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#3 |
Loader
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I agree in which concerns to CO2. Indeed, it brings you to narcosis, respiratory acidosis and later cardiorrespiratory arrest.
BUT a smaller crew will produce a smaller amount of CO2 thus leading to an extended time until its levels get high. So, what about a mod you apply when you start the patrol, capable of changing the increase rate in CO2 levels? The mod could do this simply by reading the size of your crew. Could be even an add on to sh3 commander. Thomsem: I was thinking about a new fatigue model based on food reserves. Recovery would be as usual until for example, after 3 months at sea, when it would be impossible to recover the crew. To use the diesel bar is not a good option. I wouldnt place any bars, just some kind of information about the endurance of each uboat. Last edited by abclkhan; 06-05-08 at 08:28 PM. |
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#4 | |
Grey Wolf
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They use torpedoes to harpoon the whales!:rotfl::rotfl::rotfl: They use the firearms on board to shoot at the fish!:rotfl::rotfl::rotfl: That's how they survive long after the ham, the sausages, the bananas and oranges expire! ![]() |
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#5 | ||
Navy Seal
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in the blood, preventing more O2 entering your blood stream. Carbon monoxide is far worse because it more permanently replaces the O2 in your blood. CO2 will drop back out of your blood stream as soon as you return to a low CO2 environment. It also makes your blood more acidic and triggers some of your bodies protection systems. At 8% CO2 you will be totally unable to operate a sub. In the 1940s they did not have effective CO2 scrubbers. It's not very hard to store pure O2 in large quantities, but it's no use if it's all being replaced by CO2. Quote:
Yer, someone had a go at this. you might wanna search around for it. It worked quite well.
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#6 | |
Eternal Patrol
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Thanks for the explanation.
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#7 |
XO
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Yes, the carbon monoxide affinity for emoglobin is 200 time stronger than oxigen! so oxigen can't replace CO anymore in blood vessels...
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#8 |
Loader
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This is great we obviously have a consensus here about carbon dioxide.
But, back to the point, what about a mod reducing CO2's rise speed in smaller crews? And the food? That would be so great!!!! Anyway, my objective with this thread is to put the topic in evidence, maybe some enlighted modder chooses to solve this unrealistic situation giving us an even better game. Questions sugestions on how to build it are welcome. ![]() |
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#9 |
The Old Man
![]() Join Date: Nov 2002
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abclkhan; I don't know if this will help or wizz on the fire, but about a year ago I was wondering the same thing about reducing the crew and Oxygen. While I agree some control over this would be great for the game, the way it was explained to me is because of the games hard code(s) this is another element that can't be changed.
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