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#1 |
Grey Wolf
![]() Join Date: May 2005
Location: Somewhere over there
Posts: 834
Downloads: 46
Uploads: 0
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I looked at the contents of the mod and there are no sdl files in the mod. Thinking that the original Silent Hunter 4 sdl file is the culprit for the shortened dive sequence, I tried Sh3's just as an experiment.
The result was the same cutting short of the dive sequence. Will continue to find the problem. |
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#2 |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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Certain audio files have a time limit before they will cut off. The General Quarters alarm sound, for instance, is limited to 15 seconds.
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#3 |
Ensign
![]() Join Date: Apr 2008
Posts: 222
Downloads: 46
Uploads: 0
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I wonder is it possible to queue sound files, when one ends, other starts and so on.. Even if each of them would be 5-10 seconds long, queueing (Sorry but i cant recall how it is written) would propably help out if it is possible. :hmm:
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#4 |
Grey Wolf
![]() Join Date: May 2005
Location: Somewhere over there
Posts: 834
Downloads: 46
Uploads: 0
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Better so, find the file that limits the length, and change it.
But as i stated, the SH3 sdl file (the one that on SH3 allows for the whole Alaarm sequence) when placed in sh4 as sh.sdl, results in the same cut off. What is it in the game that limits the length of the sound files used? |
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