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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Watch Officer
![]() Join Date: Jun 2006
Posts: 332
Downloads: 30
Uploads: 0
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Just dropping a line
Excellent mods OLC have been using them since you arrived with the gui Unfortunatly my rig dosnt have quite enough power to run ya ubermod with out staggers Which is a bummer since it looked excellent from what i saw ah well ill just have to stick with the gui CHEERS ![]()
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http://www.gamefront.com/files/user/BadgerFinn |
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#2 |
Commander
![]() Join Date: Apr 2005
Posts: 459
Downloads: 31
Uploads: 0
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Quick question (which really applies to GWX, and I guess stock too): any way to rid myself of the shaded bands in the clear or partly cloudy night sky (see the last pic in the OP)? I'd much prefer to see them blended together much more subtly. Or is this a video card limitation in terms of the number of colors available, or just a video card's inability to shade them together in a satisfactory manner?
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#3 | |
Maverick Modder
![]() Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
Uploads: 3
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Freedom of speech - priceless. For everything else there's Mastercard. |
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#4 |
中国水兵
![]() Join Date: Dec 2007
Location: Perth, Western Australia
Posts: 279
Downloads: 22
Uploads: 0
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lol
Now I too have been struck by the avatar of shame... ![]()
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E8400 @ 4.00Ghz standard vCore, Gigabyte P35C DS3R @ 445 Mhz, Leadtek GTX 280, 3 x 1GB Kingston DDR2 800 @ 890Mhz, 250GB +160GB HDD, Terratec DMX 6fire 24/96, Silverstone ST60F 600W, Logitech Z-5500 THX ![]() Last edited by Schwuppes; 05-25-08 at 02:27 AM. |
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#5 |
Samurai Navy
![]() Join Date: Feb 2008
Location: In an octopus's garden
Posts: 565
Downloads: 99
Uploads: 0
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Thanks for this great übermod OLC! Just downloaded & installed it and the environment looks sooo nifty now, and the GUI is a huge improvement too IMO
![]() Thanks again m8, superb work all around. S! |
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#6 |
Ace of the Deep
![]() Join Date: Jan 2007
Location: at periscope depth
Posts: 1,204
Downloads: 97
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I have one question, am doubting.
When i have for example mastheight 23m. Do i have to double it for the calculation? I thought not but....
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#7 | |
Grey Wolf
![]() Join Date: Jan 2008
Location: CK7662
Posts: 918
Downloads: 178
Uploads: 4
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#8 | ||
Commander
![]() Join Date: Apr 2005
Posts: 459
Downloads: 31
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#9 | |||
Maverick Modder
![]() Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
Uploads: 3
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Download S3D and edit scene.dat. In Sky>EnvSim>FogDistances there are four array items, one for each visibility (fog) level. You need to edit CloudRelativeZMin and CloudRelativeZMax to sort out your problem. Bear in mind that the clouds are a flat texture laid on a big dome and, for fogging purposes, Z is measured on the horizontal plane only; the clouds directly above your U-boat are at Z=0 and the clouds on the horizon are at approximately Z=0.9. HTH OLC
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#10 | |
Commander
![]() Join Date: Apr 2005
Posts: 459
Downloads: 31
Uploads: 0
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