SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
05-22-08, 08:01 PM | #211 | |||
Old Gang
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What you can do is to change the line #341 on the commands_en.cfg with the following text: [Cmd341] Name=WP_Target_nearest_ship Ctxt=1 MnID=0x3F140002 Str=1052 Key0=0x53,Cc,"CTRL S" Key1=0x53,c,"CTRL S" One whichever commands_en.cfg you want to use, as this is the only thing that has been changed on the sound pack. This is related to the "diesel engine start sequence" when you press CTRL+S on the beggining of the mission.
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05-22-08, 08:03 PM | #212 | |
Old Gang
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05-22-08, 08:07 PM | #213 | |
Old Gang
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Im particulary very happy with that sound. I understand what he's saying in german, and that's the exact feeling that we have when we are picked in active sonar pings! We want to curse the destroyer... "you pig... you disgusting pig!"
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05-22-08, 08:09 PM | #214 | |
Old Gang
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Thank you for all your words, it's very flattering!
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05-22-08, 08:11 PM | #215 | |
Old Gang
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It's nice to see that I'm not the only joker around! Actually mate, V3.2... V4 will soon fall into development... soon as I have more feedback on what needs to be changed!
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05-22-08, 08:34 PM | #216 |
Bosun
Join Date: Aug 2007
Location: Melbourne
Posts: 68
Downloads: 0
Uploads: 0
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Downloaded v3, v3.1 and 3.2.
Just a couple of questions from a strictly mod-user: I use spirit of machines and command/combat v2.01, i would obviously have to disable these via jsgme b4 enabling your soundpack...ya? On your FAQ: ) There are narcissist songs in your gramophone folder and I hate hitler There isnt a gramophone folder in the sounds folder in your download. And finally the instructions: And also delete the folder "Library", from the mod's data folder. Deleting those will make the mod work with the "jahowl kerr kaleun" after giving every order. I cant find this folder in your download......... Any help appreciated. |
05-22-08, 10:23 PM | #217 | |
Old Gang
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05-22-08, 10:43 PM | #218 |
Bosun
Join Date: Aug 2007
Location: Melbourne
Posts: 68
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Thanks for quick reply.
Will try without the "ya herr Kaleun" for the moment. Installing now and setting out on 9th patrol............... |
05-23-08, 02:06 AM | #219 |
Bosun
Join Date: Aug 2007
Location: Melbourne
Posts: 68
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Sorry Thomsen but ive actually want the "ya herr Kaleun" back.
Can you advise me how to do it please. Thanks...... |
05-23-08, 08:21 AM | #220 |
Ace of the Deep
Join Date: May 2008
Posts: 1,231
Downloads: 92
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Hello Thomsen this is one great sound pack i am loving it BUT...no one else has Mentioned this so maybe it is only me .. when my radar picks up a contact i used to get the sound "ANSELL CONTACT" (not spelt correct??) but using your pack nothing. its not going to stop me using V3 but maybe a fix if possible.
Edited.. its ok i coppied the sound file's direct into the game files without any of the other files they all work ok Last edited by SeaWolf U-57; 05-23-08 at 10:01 AM. |
05-23-08, 11:22 AM | #221 | ||||
The Old Man
Join Date: Mar 2005
Location: Poland
Posts: 1,500
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05-23-08, 04:17 PM | #222 | |
Old Gang
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Read the instructions.txt that is with the mod, you will find a step by step how to do it. Or read the first post of this thread.
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05-23-08, 04:18 PM | #223 | |
Old Gang
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I recommend to anyone to ENABLE my mod via JSGME. Just copying the files is not recomended, you might forget something.
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05-23-08, 04:21 PM | #224 | |
Canadian Wolf
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RDP |
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05-23-08, 04:21 PM | #225 | |||||
Old Gang
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The only change that my sound pack requires is in line #341 as posted above. You need to choose with command_en.cfg you'll use (with other mods, or your own modified file) and add that line to the file, that's all. In another words, no matter what commands_en.cfg you will use, as long as it's line #341 looks like the one I posted above.
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