SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH4 Mods Workshop
Forget password? Reset here

View Poll Results: What time period would you like the Cold War Mod to encompass?
Early Cold War: 1947 to the early 1960s 148 14.18%
Mid Cold War: 1960s to 1980s 195 18.68%
Late Cold War: 1980's to 1991 147 14.08%
I want the whole thing! 1947 to 1991 554 53.07%
Voters: 1044. You may not vote on this poll

Reply
 
Thread Tools Display Modes
Old 05-23-08, 10:42 AM   #1
treblesum81
Frogman
 
Join Date: Apr 2008
Posts: 308
Downloads: 71
Uploads: 0
Default

Quote:
I do have one small concern, though... How do we get infinite O2 on nuclear boats without cheating and without using a snorkle command?
To the best of my knowledge, the easiest way would be to increase the O2 capacity of the sub to some huge number, maybe 30x-60x that of our 24 hour WWII base subs. The other option, if its possible, would be to significantly reduce the crews air usage... simulating the constant "scrubbing" of the same air. In either case, Nukes don't really have an "infinite" O2 supply , per se. Instead they use a combination of high efficiency CO2 scrubbers (something like 2x as efficient as those used on spacecraft at the moment, IIRC) and the occasional snorkel air venting to refresh the supply. It is true that the sub does not need to resupply its O2 for quite some time, but due to the limitations of the scrubbers (its a technology that gives diminishing returns over time) and the concern for the health and well being of the crew (stale, month old air is just not that great of an experience), subs routinely vent their atmospere every chance they get...

Also, nukes don't have infinite fuel either. Yes, a nuke could stay at sea for an extremely long time if its only concern was how long its fuel rods would last... I would say a good 4-6 months... due to the fact that most of a sub's endurance limitations are owed to crew requirements (food, sanity) and not to mechanical requirements. But that being said, the fuel rods do become spent after a time and need to be replaced. Because of this, I think maybe we shouldn't shoot for "infinite fuel", but rather try to tweak the engines into "ultra efficiency". This would be achieved by reducing the fuel intake of the engines to the point where 80 days at flank speed would reduce the fuel quantity to, say, 50%. In this way we wouldn't be facing some of the wierd side effects of trying to manipulate physics.

On those models that can be found online, I think they may become a valuable resource, but it should be kept in mind that they will all need some manipulation to work properly in SH4. In fact, even Dagon's models will need a little work as of yet... the torpedo doors don't work on any of his models, and on his project 667 (I think thats the name) they even appear broken. Also, when firing a torpedo, it is released from the original point where the fleet boat would have fired it from, so it just magically appears out of the hull. These are correctable issues (though none are critical), which I firmly believe should not exist in the CWM release.
treblesum81 is offline   Reply With Quote
Old 05-27-08, 01:55 AM   #2
Terror_666
Watch
 
Join Date: Feb 2008
Location: Monitoring my back-yard SAM site.
Posts: 30
Downloads: 12
Uploads: 0
Default

Quote:
Originally Posted by treblesum81
Quote:
I do have one small concern, though... How do we get infinite O2 on nuclear boats without cheating and without using a snorkle command?
To the best of my knowledge, the easiest way would be to increase the O2 capacity of the sub to some huge number, maybe 30x-60x that of our 24 hour WWII base subs. The other option, if its possible, would be to significantly reduce the crews air usage... simulating the constant "scrubbing" of the same air. In either case, Nukes don't really have an "infinite" O2 supply , per se. Instead they use a combination of high efficiency CO2 scrubbers (something like 2x as efficient as those used on spacecraft at the moment, IIRC) and the occasional snorkel air venting to refresh the supply. It is true that the sub does not need to resupply its O2 for quite some time, but due to the limitations of the scrubbers (its a technology that gives diminishing returns over time) and the concern for the health and well being of the crew (stale, month old air is just not that great of an experience), subs routinely vent their atmospere every chance they get...

Also, nukes don't have infinite fuel either. Yes, a nuke could stay at sea for an extremely long time if its only concern was how long its fuel rods would last... I would say a good 4-6 months... due to the fact that most of a sub's endurance limitations are owed to crew requirements (food, sanity) and not to mechanical requirements. But that being said, the fuel rods do become spent after a time and need to be replaced. Because of this, I think maybe we shouldn't shoot for "infinite fuel", but rather try to tweak the engines into "ultra efficiency". This would be achieved by reducing the fuel intake of the engines to the point where 80 days at flank speed would reduce the fuel quantity to, say, 50%. In this way we wouldn't be facing some of the wierd side effects of trying to manipulate physics.
I have a few isseus with whats being said here.
first: nuke subs do not need to refeul (swap out fuelrods) because by the time the fuelrods have decayed a sub will have served past its 25 year sevicelife.
second: modern subs can create there own air and have actually been doing so for quiet some time. this is was needed because subs would loiter under the polar ice for months at a time. if they broke through the ice to snorkel they could be detected by satelite.
__________________
Evil, Malice, Death, Decay.
Just another working day.
Terror_666 is offline   Reply With Quote
Old 05-28-08, 03:18 AM   #3
Capt Jack Harkness
Samurai Navy
 
Join Date: Nov 2007
Posts: 567
Downloads: 210
Uploads: 1
Default

Quote:
Originally Posted by Terror_666
Quote:
Originally Posted by treblesum81
Quote:
I do have one small concern, though... How do we get infinite O2 on nuclear boats without cheating and without using a snorkle command?
To the best of my knowledge, the easiest way would be to increase the O2 capacity of the sub to some huge number, maybe 30x-60x that of our 24 hour WWII base subs. The other option, if its possible, would be to significantly reduce the crews air usage... simulating the constant "scrubbing" of the same air. In either case, Nukes don't really have an "infinite" O2 supply , per se. Instead they use a combination of high efficiency CO2 scrubbers (something like 2x as efficient as those used on spacecraft at the moment, IIRC) and the occasional snorkel air venting to refresh the supply. It is true that the sub does not need to resupply its O2 for quite some time, but due to the limitations of the scrubbers (its a technology that gives diminishing returns over time) and the concern for the health and well being of the crew (stale, month old air is just not that great of an experience), subs routinely vent their atmospere every chance they get...

Also, nukes don't have infinite fuel either. Yes, a nuke could stay at sea for an extremely long time if its only concern was how long its fuel rods would last... I would say a good 4-6 months... due to the fact that most of a sub's endurance limitations are owed to crew requirements (food, sanity) and not to mechanical requirements. But that being said, the fuel rods do become spent after a time and need to be replaced. Because of this, I think maybe we shouldn't shoot for "infinite fuel", but rather try to tweak the engines into "ultra efficiency". This would be achieved by reducing the fuel intake of the engines to the point where 80 days at flank speed would reduce the fuel quantity to, say, 50%. In this way we wouldn't be facing some of the wierd side effects of trying to manipulate physics.
I have a few isseus with whats being said here.
first: nuke subs do not need to refeul (swap out fuelrods) because by the time the fuelrods have decayed a sub will have served past its 25 year sevicelife.
second: modern subs can create there own air and have actually been doing so for quiet some time. this is was needed because subs would loiter under the polar ice for months at a time. if they broke through the ice to snorkel they could be detected by satelite.
Actually, if you wanna get SUPER technical, the first nuclear subs did require refueling every few years (such as the Nautilus), but later the core lives were extended with the first lifetime cores showing up in the '80s.

And yes, nuclear subs do produce their own oxygen by electrolyzing water (a process that takes far more electrical power than diesel subs can spare). The main reason for not surfacing today is because the snorkel is a huge mast and is fairly easy to detect on radar or, in the case of diesel subs, with thermal imaging since a number subs vent exhaust to the surface through a separate mast.


Getting back on topic, though, does anyone know of a way to extend the air supply to some near-infinite value in SH4?
Capt Jack Harkness is offline   Reply With Quote
Old 05-28-08, 05:04 PM   #4
badaboom
Weps
 
Join Date: Apr 2005
Posts: 359
Downloads: 46
Uploads: 0
Default

Interesting post from Dagon[creator of Nov.class and 688i] on HDgames forum.....

" Work on the modem times terminated.
в связи с началом работы по коммерческому проекту для игры SH4.
in connection with the commencement of work on commercial projects for the games SH4. "

......The thread is now closed,......hmmm could it be that Dagon and some 3rd party modders are working on a [OFFICIAL] Cold War add on for SH4? Ahh the plot thickins!!!!
__________________
badaboom is offline   Reply With Quote
Old 05-29-08, 12:20 AM   #5
Sledgehammer427
PacWagon
 
Sledgehammer427's Avatar
 
Join Date: Jun 2007
Location: Drinking coffee and staring at trees in Massachusetts
Posts: 2,908
Downloads: 287
Uploads: 0
Default

a twist, but the plots thick enough as it is

And capt Jack, i believe that we will need a working version of S3d, im sure its in the files somewhere,
but its never worked for me (gotta get to skwasjer on that)
for all we know its in the source code and UBI....well, you know.
__________________
Cold Waters Voice Crew - Fire Control Officer
Cmdr O. Myers - C/O USS Nautilus (SS-168)
114,000 tons sunk - 4 Spec Ops completed
V-boat Nutcase - Need supplies? Japanese garrison on a small island in the way? Just give us a call! D4C!

Last edited by Sledgehammer427; 05-29-08 at 08:18 AM.
Sledgehammer427 is offline   Reply With Quote
Old 05-29-08, 04:39 PM   #6
keltos01
Silent Hunter
 
Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
Default names.cfg

found it finally !

;Submarine
Type200=Submarine
Type201=Replenishment Submarine
Type202=Missile Submarine
Type203=Environmenta

so what's the next silent hunter gonna be
__________________
"Honorable Builder of Sinking Ships"

keltos01 is offline   Reply With Quote
Old 05-31-08, 12:28 AM   #7
Sledgehammer427
PacWagon
 
Sledgehammer427's Avatar
 
Join Date: Jun 2007
Location: Drinking coffee and staring at trees in Massachusetts
Posts: 2,908
Downloads: 287
Uploads: 0
Default

who knows?
hahaha
__________________
Cold Waters Voice Crew - Fire Control Officer
Cmdr O. Myers - C/O USS Nautilus (SS-168)
114,000 tons sunk - 4 Spec Ops completed
V-boat Nutcase - Need supplies? Japanese garrison on a small island in the way? Just give us a call! D4C!
Sledgehammer427 is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 09:45 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.