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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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View Poll Results: What time period would you like the Cold War Mod to encompass? | |||
Early Cold War: 1947 to the early 1960s |
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148 | 14.18% |
Mid Cold War: 1960s to 1980s |
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195 | 18.68% |
Late Cold War: 1980's to 1991 |
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147 | 14.08% |
I want the whole thing! 1947 to 1991 |
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554 | 53.07% |
Voters: 1044. You may not vote on this poll |
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#1 | |
Frogman
![]() Join Date: Apr 2008
Posts: 308
Downloads: 71
Uploads: 0
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Also, nukes don't have infinite fuel either. Yes, a nuke could stay at sea for an extremely long time if its only concern was how long its fuel rods would last... I would say a good 4-6 months... due to the fact that most of a sub's endurance limitations are owed to crew requirements (food, sanity) and not to mechanical requirements. But that being said, the fuel rods do become spent after a time and need to be replaced. Because of this, I think maybe we shouldn't shoot for "infinite fuel", but rather try to tweak the engines into "ultra efficiency". This would be achieved by reducing the fuel intake of the engines to the point where 80 days at flank speed would reduce the fuel quantity to, say, 50%. In this way we wouldn't be facing some of the wierd side effects of trying to manipulate physics. On those models that can be found online, I think they may become a valuable resource, but it should be kept in mind that they will all need some manipulation to work properly in SH4. In fact, even Dagon's models will need a little work as of yet... the torpedo doors don't work on any of his models, and on his project 667 (I think thats the name) they even appear broken. Also, when firing a torpedo, it is released from the original point where the fleet boat would have fired it from, so it just magically appears out of the hull. These are correctable issues (though none are critical), which I firmly believe should not exist in the CWM release. |
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#2 | ||
Watch
![]() Join Date: Feb 2008
Location: Monitoring my back-yard SAM site.
Posts: 30
Downloads: 12
Uploads: 0
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first: nuke subs do not need to refeul (swap out fuelrods) because by the time the fuelrods have decayed a sub will have served past its 25 year sevicelife. second: modern subs can create there own air and have actually been doing so for quiet some time. this is was needed because subs would loiter under the polar ice for months at a time. if they broke through the ice to snorkel they could be detected by satelite.
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Evil, Malice, Death, Decay. Just another working day. |
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#3 | |||
Samurai Navy
![]() Join Date: Nov 2007
Posts: 567
Downloads: 210
Uploads: 1
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And yes, nuclear subs do produce their own oxygen by electrolyzing water (a process that takes far more electrical power than diesel subs can spare). The main reason for not surfacing today is because the snorkel is a huge mast and is fairly easy to detect on radar or, in the case of diesel subs, with thermal imaging since a number subs vent exhaust to the surface through a separate mast. Getting back on topic, though, does anyone know of a way to extend the air supply to some near-infinite value in SH4? |
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#4 |
Weps
![]() Join Date: Apr 2005
Posts: 359
Downloads: 46
Uploads: 0
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Interesting post from Dagon[creator of Nov.class and 688i] on HDgames forum.....
" Work on the modem times terminated. в связи с началом работы по коммерческому проекту для игры SH4. in connection with the commencement of work on commercial projects for the games SH4. "......The thread is now closed,......hmmm could it be that Dagon and some 3rd party modders are working on a [OFFICIAL] Cold War add on for SH4? Ahh the plot thickins!!!! ![]() |
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#5 |
PacWagon
Join Date: Jun 2007
Location: Drinking coffee and staring at trees in Massachusetts
Posts: 2,908
Downloads: 287
Uploads: 0
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a twist, but the plots thick enough as it is
And capt Jack, i believe that we will need a working version of S3d, im sure its in the files somewhere, but its never worked for me (gotta get to skwasjer on that) for all we know its in the source code and UBI....well, you know.
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Cold Waters Voice Crew - Fire Control Officer Cmdr O. Myers - C/O USS Nautilus (SS-168) 114,000 tons sunk - 4 Spec Ops completed V-boat Nutcase - Need supplies? Japanese garrison on a small island in the way? Just give us a call! D4C! Last edited by Sledgehammer427; 05-29-08 at 08:18 AM. |
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#6 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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found it finally !
;Submarine Type200=Submarine Type201=Replenishment Submarine Type202=Missile Submarine Type203=Environmenta so what's the next silent hunter gonna be ![]() |
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#7 |
PacWagon
Join Date: Jun 2007
Location: Drinking coffee and staring at trees in Massachusetts
Posts: 2,908
Downloads: 287
Uploads: 0
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who knows?
hahaha
__________________
Cold Waters Voice Crew - Fire Control Officer Cmdr O. Myers - C/O USS Nautilus (SS-168) 114,000 tons sunk - 4 Spec Ops completed V-boat Nutcase - Need supplies? Japanese garrison on a small island in the way? Just give us a call! D4C! |
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