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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#706 | ||
Crusty Capt.
![]() Join Date: Sep 2007
Posts: 2,752
Downloads: 40
Uploads: 25
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Fourth patrol I sunk a few lonely cargo ships. nothing fancy. I had 7 torpedos left and found a nice convoi. I went after it and it was after dusk. 3 destroyers and a large convoi of uber tankers but I wanted the surprise hehehehe HMS Rodney was present I sent every torpedo at her. hehehe 36000 tooooones ![]() Anyhow weather was clear skies and rough waters so the destroyers didn't find me. ![]() |
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#707 |
Maverick Modder
![]() Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
Uploads: 3
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Nice work WH
![]() Was that a surface attack on Rodney?
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Freedom of speech - priceless. For everything else there's Mastercard. Last edited by onelifecrisis; 05-20-08 at 11:58 PM. |
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#708 | |
Maverick Modder
![]() Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
Uploads: 3
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OLC Ubermod 2.3 - FINAL VERSION
Yeah, go on, laff it up ![]() Finished laughing yet? OK, I'll wait... Finished now? Good. ![]() Having played my way through half the war with this mod I'm satisfied that it's stable and does what I wanted. I've ironed out all the crinkles and I'm completely out of ideas for how to improve it. And besides, RL demands to be dealt with... and of course I want to get through the other half. ![]() So, this is it, the last version! Until now I've avoided making it compatible with everything because that just makes a lot of work for me, but since this is the last version, what the hell. New in this version:
Quote:
![]() It's uploading to FF and will take a couple of hours. Cheers OLC
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Freedom of speech - priceless. For everything else there's Mastercard. |
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#709 | |
Crusty Capt.
![]() Join Date: Sep 2007
Posts: 2,752
Downloads: 40
Uploads: 25
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#710 | ||
中国水兵
![]() Join Date: Dec 2007
Location: Perth, Western Australia
Posts: 279
Downloads: 22
Uploads: 0
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Finally a mod that enables realistic surface attacks like they were in the beginning of the war! Oh and when I want update to OLC Ubermod 2.3... do i have to disable any other mods before I update (apart from the previous OLC Uber version of course)?
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E8400 @ 4.00Ghz standard vCore, Gigabyte P35C DS3R @ 445 Mhz, Leadtek GTX 280, 3 x 1GB Kingston DDR2 800 @ 890Mhz, 250GB +160GB HDD, Terratec DMX 6fire 24/96, Silverstone ST60F 600W, Logitech Z-5500 THX ![]() |
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#711 | |
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
Uploads: 0
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You a funny man OLC. So what have you got in store for us in v2.4? :p |
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#712 | |
Maverick Modder
![]() Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
Uploads: 3
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![]() ![]() BTW, any chance of a reply on that idea I PM'd you? :hmm:
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Freedom of speech - priceless. For everything else there's Mastercard. |
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#713 | |
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
Uploads: 0
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#714 |
Chief
![]() Join Date: Apr 2007
Location: ger
Posts: 313
Downloads: 25
Uploads: 0
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Hehe, just updated to 2.2. and there's already the next one up.
![]() I just have one problem with this - my low end comp. I guess it is reason why it is pretty hard to define the top of the mast for measuring the distance and the beginning and the end of a ship for measuring its speed - the view is just too fuzzy to be sure. I'm playing with low textures and 25 % particles - maybe that's the reason? |
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#715 | |
Maverick Modder
![]() Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
Uploads: 3
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I find I can make out distant ships easily enough at 1024x768 with 4xAA (6x even better).
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Freedom of speech - priceless. For everything else there's Mastercard. |
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#716 | |
Mate
![]() Join Date: Mar 2006
Location: Poland
Posts: 53
Downloads: 2
Uploads: 0
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I have some simple questions: If I make much brighter night – tweaking AmbientLightColor parameter in for example 'SkyColors_Atl.dat' – will it affect the level of enemy detection? Till now i was thinking, that brightness and colors of night are just eye candy, i.e. game don't recognize the amount of light in the night. So if I don't see anything in night, because it is so dark – tweaking dat files is much less safe than tweaking gamma on LCD or graphic card? sorry for my poor english ![]()
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#717 | |
Maverick Modder
![]() Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
Uploads: 3
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There are three environmental light sources in SH3. The sum of two of them (sunlight and ambient light) affect sensors. The third (sun reflection - light reflected up off the water) has no effect on sensors. Because the sum of the first two equals or exceeds 255 at all times of the day in both OLCE2 and GWX, there is no difference in daytime sensors between the mods. Non-environmental light sources such as searchlights will also affect sensors i.e. when a light is shining on you, you are a lot easier to see.
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Freedom of speech - priceless. For everything else there's Mastercard. |
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#718 |
Grey Wolf
![]() Join Date: May 2007
Location: Periscope depth
Posts: 860
Downloads: 119
Uploads: 0
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Maestro,
You are killing me with these upgrades... My web provider lives for a weeks on my downloads! ![]()
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#719 | |
Captain
![]() Join Date: Mar 2008
Posts: 516
Downloads: 70
Uploads: 0
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#720 |
Grey Wolf
![]() Join Date: May 2007
Location: Periscope depth
Posts: 860
Downloads: 119
Uploads: 0
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![]() ![]() ------------ Omne "married man" post coitum triste, nisi mullier, gallusque
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