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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Captain
![]() Join Date: Jul 2006
Location: Washington State south of Tacoma
Posts: 495
Downloads: 26
Uploads: 0
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Am running GWX2.1 (great extension of the previous mod) but the usual F10 keyboard acquisition of manual aiming of the deck gun does not seem to work as before. I have RTFM but don't see any alternative to AI deck gun use. Am I missing something...besides not being able to man the gun myself?
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#2 |
Watch
![]() Join Date: Feb 2008
Posts: 15
Downloads: 58
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Make sure you are telling the crew to man the deck gun. Thats the only thing I can think of. I'm sure one of the vetran kaulens can answer this question better than me.
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#3 |
Loader
![]() Join Date: Jan 2008
Location: Montclair VA
Posts: 84
Downloads: 2
Uploads: 0
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Archive1,
Are you running SH3Speech? If so, check the IKH (Innenkommunikatzionen Handbuch) for the correct keypresses or voice commands. SH3Speech changes some of the "standard" keypresses and adds lots of other new ones. R/ TC2
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Download the latest version of SH3Speech - Voice Recognition in English and German for SH3: SH3Speech Version 1.01 |
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#4 |
Grey Wolf
![]() Join Date: Aug 2006
Location: The United Kingdom of Great Britain and Northern Ireland
Posts: 785
Downloads: 0
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Usual suggestions from me I'm afraid.....
Make sure you've got a full compliment of men manning the gun, (preferably trained and experienced). Remember to load that first round yourself by clicking on it.
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![]() Sir Humphey Appleby, GCB, KBE, MVO and MA. Britain's Greatest Orator, well bar that Churchill fellow.
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#5 |
Chief of the Boat
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Whilst looking through the binoculars, hit the spacebar and then go direct to the gun.
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#6 |
Watch
![]() Join Date: May 2005
Location: "Up the Orinoco" in Murphy's War (England)
Posts: 25
Downloads: 12
Uploads: 0
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Ok, now I'm having exactly the same problem as Archive1 with the F10 key now disabled in GWX2.1. I suspect a mod or a new modpatch has somehow altered the keyboard values for the F10 key... for some reason I'm thinking it was Thompsen's Sound mod that did it but I can't be sure... I have only ever enabled/disabled a mod in JSGME in the correct and proper order and never had this problem before.
So I deactivated all my mods but... uh oh... still no F10 key. Looks like I'm left with no option but to uninstall SH3 completely (or be without the F10 key anymore... which for surprise surface assaults was always a necessity for me to have it rather than have to select it slowly with the mouse via the GUI). Anyone know what happened? PS: and yes... my F10 key works in other apps... |
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