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Old 05-19-08, 06:19 PM   #1
Philipp_Thomsen
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Quote:
Originally Posted by onelifecrisis
Damn, who just ruined my 5-star average by giving me 1 star?
Dunno, but to compensate the motherf*cker who did this, I just gave you 5 stars for your mod, not becouse you're mf, but becouse you deserve it!

Somebody did the same with my sound pack... I had one vote and 5 stars, the next day I had 2 votes and 3 stars, so doing the math, we have somebody out there ruining everybody's rating on purpose, and I think I know who the rat is...
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Old 05-19-08, 11:05 PM   #2
Wolfehunter
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I gave 5 stars too. I still like your work OLC even if you removed some reflections...

OLC what happen to the sun? I have AA2x and not i get the circled sun and not the glowing one like in my older pics. Did you remove the blurry sun glow?
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Old 05-20-08, 12:15 AM   #3
onelifecrisis
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hehe, thanks chaps

WH yes I did take the sun back to what it was before the sunhalo "fix".

On some machines, including mine, the sunhalo fix actually resulted in what you might call a Ubersun. For other people it didn't fix it at all.

I was maintaining two versions of the mod, one for my use with the original OLCUv1 sun, and one for release with the sunhalo fix, and it became too much of a version-control hassle, I'm afraid, especially given that some people were still getting a flat sun even with the fix, and other people were seeing (and posting screenshots of) an Ubersun and saying "this is OLCE2"

On my graphics card, using OLCUv2.2, 2XAA gets a flat sun but 4XAA (or higher) gets a nice sun. Maybe you could try upping your AA? :hmm:

Edit: damn, I should put this in the changelog, sorry!
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Old 05-20-08, 12:19 AM   #4
onelifecrisis
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Default Players Guide Updated!

Just like the title says, I updated the PG. The updates provide more information on night surface attacks. I'd really appreciate feedback on this new PG from players who've attempted night surface attacks using OLCU v2.1 or higher. Do you agree with what I've written? Is it well written and clear? Do your own experiences match or contradict it?

Cheers
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Old 05-20-08, 04:58 AM   #5
tomfon
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Quote:
Originally Posted by onelifecrisis
Just like the title says, I updated the PG. The updates provide more information on night surface attacks. I'd really appreciate feedback on this new PG from players who've attempted night surface attacks using OLCU v2.1 or higher. Do you agree with what I've written? Is it well written and clear? Do your own experiences match or contradict it?

Cheers
OLC
Hallo again.

After installing the mod I have attempted to do a surface attack only once but despite the darker sceenery and the lowered night visual sensors i still couldn't feel safe about it. I finally submerged because the flank destroyer was 2km away ; still hadn't been noticed.

Now you say that the Uboat can (literally!!!) run circles around and between the enemy merchant ships in early war. I am sorry but i have my doubts on this one. I have to experience it first. Have you actually done something similar?

I'll be back on this.

/tomfon
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Old 05-20-08, 08:26 AM   #6
Aleksandar the Great
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Hi, OLC
Look picture below
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Old 05-20-08, 08:31 AM   #7
Aleksandar the Great
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Watch crew visual ranges, on situation in pictures up is 21km(in exellent visibility).

Last edited by Aleksandar the Great; 05-21-08 at 12:05 AM.
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Old 05-20-08, 01:15 PM   #8
onelifecrisis
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Quote:
Originally Posted by tomfon
Now you say that the Uboat can (literally!!!) run circles around and between the enemy merchant ships in early war. I am sorry but i have my doubts on this one. I have to experience it first. Have you actually done something similar?
Yes I have. I do not exaggerate, I assure you. Ahead flank, fully surfaced, I've (more than once) run circles around escorts in 1939 on clear-night tests. Each time I would pass right in front of the destroyer at a few hundred metres, once or twice nearly colliding with it! In a couple of these tests it didn't see me at all, and in a couple of tests it caught sight of me the second or third time I passed in front of it's bow.

In one test I also weaved between merchants in a 1939 convoy, again fully surfaced at ahead flank. I was not detected, in spite of the presence of a BB in the middle of that convoy, which I circled a couple of times.

By late 1940 you can't do that anymore, except on lone merchants.

I don't know how GWX handles veterancy but I assume that combat-experienced crews do exist even in 1939, just to spice things up a bit, but I didn't meet any in my tests.

So far so good on the feedback. Please it coming! Tell me about those OLCU (2.1 or higher) surface attacks please folks!
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Old 05-20-08, 10:02 PM   #9
Wolfehunter
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Quote:
Originally Posted by onelifecrisis
Quote:
Originally Posted by tomfon
Now you say that the Uboat can (literally!!!) run circles around and between the enemy merchant ships in early war. I am sorry but i have my doubts on this one. I have to experience it first. Have you actually done something similar?
Yes I have. I do not exaggerate, I assure you. Ahead flank, fully surfaced, I've (more than once) run circles around escorts in 1939 on clear-night tests. Each time I would pass right in front of the destroyer at a few hundred metres, once or twice nearly colliding with it! In a couple of these tests it didn't see me at all, and in a couple of tests it caught sight of me the second or third time I passed in front of it's bow.

In one test I also weaved between merchants in a 1939 convoy, again fully surfaced at ahead flank. I was not detected, in spite of the presence of a BB in the middle of that convoy, which I circled a couple of times.

By late 1940 you can't do that anymore, except on lone merchants.

I don't know how GWX handles veterancy but I assume that combat-experienced crews do exist even in 1939, just to spice things up a bit, but I didn't meet any in my tests.

So far so good on the feedback. Please it coming! Tell me about those OLCU (2.1 or higher) surface attacks please folks!
I've started over and so far in the early war I've manage to get around properly within reason. One close call was a mild storm with mild fog and a pair of destroyers emerged from the fog and I dived. It was about 5km and they didn't see me but knew something wasn't right. One of them started searching but had no bearings on me. I missed my last 2 torpedo and decided to head for home on my third patrol. I was using my VIIB.

Fourth patrol I sunk a few lonely cargo ships. nothing fancy. I had 7 torpedos left and found a nice convoi. I went after it and it was after dusk. 3 destroyers and a large convoi of uber tankers but I wanted the surprise hehehehe HMS Rodney was present I sent every torpedo at her. hehehe 36000 tooooones First volley of forward torpedos launched. 2 set at 5 meters for impact and 2 for 12 meter at magnetics. One magnetic blew up premature, one impact was a dud. I lined up my one aft torpedo and did a impact one again hit but little effect. I knew I had to use my last forward using magnetic to break her weakend hull. hehehe it worked. She sank.
Anyhow weather was clear skies and rough waters so the destroyers didn't find me.
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Old 05-21-08, 03:09 AM   #10
Schwuppes
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Quote:
Originally Posted by onelifecrisis
Quote:
Originally Posted by tomfon
Now you say that the Uboat can (literally!!!) run circles around and between the enemy merchant ships in early war. I am sorry but i have my doubts on this one. I have to experience it first. Have you actually done something similar?
Yes I have. I do not exaggerate, I assure you. Ahead flank, fully surfaced, I've (more than once) run circles around escorts in 1939 on clear-night tests. Each time I would pass right in front of the destroyer at a few hundred metres, once or twice nearly colliding with it! In a couple of these tests it didn't see me at all, and in a couple of tests it caught sight of me the second or third time I passed in front of it's bow.

In one test I also weaved between merchants in a 1939 convoy, again fully surfaced at ahead flank. I was not detected, in spite of the presence of a BB in the middle of that convoy, which I circled a couple of times.

By late 1940 you can't do that anymore, except on lone merchants.

I don't know how GWX handles veterancy but I assume that combat-experienced crews do exist even in 1939, just to spice things up a bit, but I didn't meet any in my tests.

So far so good on the feedback. Please it coming! Tell me about those OLCU (2.1 or higher) surface attacks please folks!
This is awesome news!
Finally a mod that enables realistic surface attacks like they were in the beginning of the war!

Oh and when I want update to OLC Ubermod 2.3... do i have to disable any other mods before I update (apart from the previous OLC Uber version of course)?
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Old 05-27-08, 05:32 AM   #11
tomfon
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Quote:
Originally Posted by onelifecrisis
Quote:
Originally Posted by tomfon
Now you say that the Uboat can (literally!!!) run circles around and between the enemy merchant ships in early war. I am sorry but i have my doubts on this one. I have to experience it first. Have you actually done something similar?
Yes I have. I do not exaggerate, I assure you. Ahead flank, fully surfaced, I've (more than once) run circles around escorts in 1939 on clear-night tests. Each time I would pass right in front of the destroyer at a few hundred metres, once or twice nearly colliding with it! In a couple of these tests it didn't see me at all, and in a couple of tests it caught sight of me the second or third time I passed in front of it's bow.

In one test I also weaved between merchants in a 1939 convoy, again fully surfaced at ahead flank. I was not detected, in spite of the presence of a BB in the middle of that convoy, which I circled a couple of times.
Oh yeah!!! You are more than right...

While on patrol at BE61 a convoy suddenly came into view. Unfortunately, the weather was awfuly bad (15m/s , visibility 5km) and the ships were cruising at 10 knots... I fired two torpedoes to a large merchant but both of them exploded prematurely. The next salvo didn't find the target...

100 meters away from that small merchant and didn't see me. Of course, one might say that i passed undetectable due to the heavy sea but 100 meters is close enough...

BTW, v2.4 has just been downloaded from the FF page.

Last edited by tomfon; 05-27-08 at 05:57 AM.
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Old 05-20-08, 12:21 AM   #12
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okiedokie.
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Old 05-20-08, 12:48 AM   #13
onelifecrisis
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About the sun thing... it seems to be an engine problem. I head Dave (rest in peace) had major problems with the sun in SH4, so I guess that problem never got fixed by the SH3 devs.

For me it changes every time ATI release a new set of drivers. But, every time, I find the right GC settings to get it looking right and play with those.

The problem also varies enormously between rigs, affecting not only the size of the sun but also whether or not it shines through objects. It's a pain.

I could release that "sunhalo fix" modlet again, for people to enable over the top of OLCE2. It will create extra work for me if I ever decide to change the colours, but that seems extremely unlikely now... I'm basically happy with them... in fact I'm pretty much happy with the whole mod, now... dare I say the "F" word? :hmm: Maybe! Another project (not a mod) beckons... maybe it's time to call this one done and dusted!
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Old 05-20-08, 02:02 AM   #14
Wolfehunter
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OLC I've taken a look at your sunhalo.tga and did some tweaking to it. Going to send you my results in a PM to you but here is some shots,

Nothing fancy at AA 2x for Nvidia but the halo moves as you pan the screen in LOS with the sun.

At AA4x it starts to look good as you have said. I like this look give it a more lively feel,

Sunset is looks really good

Sun is almost gone at AA 4x hehe.

PMed ya for the file should you want it
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