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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Old Gang
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![]() Somebody did the same with my sound pack... I had one vote and 5 stars, the next day I had 2 votes and 3 stars, so doing the math, we have somebody out there ruining everybody's rating on purpose, and I think I know who the rat is... ![]()
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#2 |
Crusty Capt.
![]() Join Date: Sep 2007
Posts: 2,752
Downloads: 40
Uploads: 25
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I gave 5 stars too. I still like your work OLC even if you removed some reflections...
![]() OLC what happen to the sun? I have AA2x and not i get the circled sun and not the glowing one like in my older pics. Did you remove the blurry sun glow? Last edited by Wolfehunter; 05-19-08 at 11:23 PM. |
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#3 |
Maverick Modder
![]() Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
Uploads: 3
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hehe, thanks chaps
![]() WH yes I did take the sun back to what it was before the sunhalo "fix". On some machines, including mine, the sunhalo fix actually resulted in what you might call a Ubersun. For other people it didn't fix it at all. I was maintaining two versions of the mod, one for my use with the original OLCUv1 sun, and one for release with the sunhalo fix, and it became too much of a version-control hassle, I'm afraid, especially given that some people were still getting a flat sun even with the fix, and other people were seeing (and posting screenshots of) an Ubersun and saying "this is OLCE2" ![]() On my graphics card, using OLCUv2.2, 2XAA gets a flat sun but 4XAA (or higher) gets a nice sun. Maybe you could try upping your AA? :hmm: Edit: damn, I should put this in the changelog, sorry!
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#4 |
Maverick Modder
![]() Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
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Just like the title says, I updated the PG. The updates provide more information on night surface attacks. I'd really appreciate feedback on this new PG from players who've attempted night surface attacks using OLCU v2.1 or higher. Do you agree with what I've written? Is it well written and clear? Do your own experiences match or contradict it?
Cheers OLC
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#5 | |
Grey Wolf
![]() Join Date: Jan 2008
Location: CK7662
Posts: 918
Downloads: 178
Uploads: 4
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After installing the mod I have attempted to do a surface attack only once but despite the darker sceenery and the lowered night visual sensors i still couldn't feel safe about it. I finally submerged because the flank destroyer was 2km away ; still hadn't been noticed. Now you say that the Uboat can (literally!!!) run circles around and between the enemy merchant ships in early war. I am sorry but i have my doubts on this one. I have to experience it first. Have you actually done something similar? I'll be back on this. /tomfon |
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#6 |
Seaman
![]() Join Date: Mar 2008
Posts: 41
Downloads: 45
Uploads: 0
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Hi, OLC
Look picture below ![]() |
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#7 |
Seaman
![]() Join Date: Mar 2008
Posts: 41
Downloads: 45
Uploads: 0
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![]() ![]() Watch crew visual ranges, on situation in pictures up is 21km(in exellent visibility). Last edited by Aleksandar the Great; 05-21-08 at 12:05 AM. |
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#8 | |
Maverick Modder
![]() Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
Uploads: 3
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In one test I also weaved between merchants in a 1939 convoy, again fully surfaced at ahead flank. I was not detected, in spite of the presence of a BB in the middle of that convoy, which I circled a couple of times. By late 1940 you can't do that anymore, except on lone merchants. I don't know how GWX handles veterancy but I assume that combat-experienced crews do exist even in 1939, just to spice things up a bit, but I didn't meet any in my tests. So far so good on the feedback. Please it coming! Tell me about those OLCU (2.1 or higher) surface attacks please folks!
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#9 | ||
Crusty Capt.
![]() Join Date: Sep 2007
Posts: 2,752
Downloads: 40
Uploads: 25
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Fourth patrol I sunk a few lonely cargo ships. nothing fancy. I had 7 torpedos left and found a nice convoi. I went after it and it was after dusk. 3 destroyers and a large convoi of uber tankers but I wanted the surprise hehehehe HMS Rodney was present I sent every torpedo at her. hehehe 36000 tooooones ![]() Anyhow weather was clear skies and rough waters so the destroyers didn't find me. ![]() |
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#10 | ||
中国水兵
![]() Join Date: Dec 2007
Location: Perth, Western Australia
Posts: 279
Downloads: 22
Uploads: 0
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Finally a mod that enables realistic surface attacks like they were in the beginning of the war! Oh and when I want update to OLC Ubermod 2.3... do i have to disable any other mods before I update (apart from the previous OLC Uber version of course)?
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#11 | ||
Grey Wolf
![]() Join Date: Jan 2008
Location: CK7662
Posts: 918
Downloads: 178
Uploads: 4
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While on patrol at BE61 a convoy suddenly came into view. Unfortunately, the weather was awfuly bad (15m/s , visibility 5km) and the ships were cruising at 10 knots... I fired two torpedoes to a large merchant but both of them exploded prematurely. The next salvo didn't find the target... 100 meters away from that small merchant and didn't see me. Of course, one might say that i passed undetectable due to the heavy sea but 100 meters is close enough... ![]() BTW, v2.4 has just been downloaded from the FF page. ![]() Last edited by tomfon; 05-27-08 at 05:57 AM. |
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#12 |
Crusty Capt.
![]() Join Date: Sep 2007
Posts: 2,752
Downloads: 40
Uploads: 25
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okiedokie.
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#13 |
Maverick Modder
![]() Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
Uploads: 3
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About the sun thing... it seems to be an engine problem. I head Dave (rest in peace) had major problems with the sun in SH4, so I guess that problem never got fixed by the SH3 devs.
For me it changes every time ATI release a new set of drivers. ![]() The problem also varies enormously between rigs, affecting not only the size of the sun but also whether or not it shines through objects. It's a pain. I could release that "sunhalo fix" modlet again, for people to enable over the top of OLCE2. It will create extra work for me if I ever decide to change the colours, but that seems extremely unlikely now... I'm basically happy with them... in fact I'm pretty much happy with the whole mod, now... dare I say the "F" word? :hmm: Maybe! Another project (not a mod) beckons... maybe it's time to call this one done and dusted! ![]()
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Freedom of speech - priceless. For everything else there's Mastercard. |
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#14 |
Crusty Capt.
![]() Join Date: Sep 2007
Posts: 2,752
Downloads: 40
Uploads: 25
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OLC I've taken a look at your sunhalo.tga and did some tweaking to it. Going to send you my results in a PM to you but here is some shots,
![]() ![]() ![]() ![]() PMed ya for the file should you want it ![]() |
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