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Old 05-19-08, 10:33 AM   #1
GoldenRivet
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good luck out there.

you just have to remember that it is a PC sim which is limited to programming capabilities.

In real life you had to work with men and equipment... in SH3 there is only "code" to interface with to make events happen within the sim.

you made the mistake of increasing speed to 3... thats the threshold above which you are detectable. when you do that the enemy INSTANTLY knows exactly where you are. if it was as dark as you say... why didnt you approach on the surface??? then speed plays a lesser role in your detectablity.

sorry... but the use of real life tactics in SH3 is limited to what the game code allows. and there are little things like speed to account for.

yes its frustrating

yes its difficult

no... it cant be changed (much) and therfore complaining about the difficulty of SH3 is like complaining about sand at the beach.

sorry you had the experience... but all i can say is better luck next time.
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Old 05-19-08, 11:25 AM   #2
AVGWarhawk
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When I was playing GWX I thought the sensors were not bad at all. Just my experience with it. I recall one night attack I was no less then 100 yards off the portside of a corvette. I was not detected. But, I guess sometimes it is frustrating if you are detected all the time. No doubt, GWX makes the game much more challenging. Stock SH3 was off my hard drive after 3 months playing until GWX made it more challenging all be just too hard sometimes.
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Old 05-19-08, 11:31 AM   #3
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Edit: taken to PM.
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Last edited by onelifecrisis; 05-19-08 at 03:19 PM.
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Old 05-19-08, 11:40 AM   #4
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Hello GoldenRivet,
yeah, already cooled down. You are certainly right, but it IS just so frustrating .
Imagine running even as fast at 5 knots submerged - there is no way anyone would have heard you in a 600 m radius of a lumbering merchant in mid-convoy - well, in reality, that is.
Escorts were faar away. And there was no sonar for sure.

Only a question, i did exercise some surface attacks at night before, but i would never come as near as to 600 m without being seen. Indeed they would spot me at some 4000 meters in pitch-black night in 1939 - so it seems it is not possible to make a typical early years-surface attack ?
Oh well, i wrote i like the challenge, seems i have to live up to that.

Greetings,
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Old 05-19-08, 02:54 PM   #5
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in my actual patrol i had my first frustating experience.


in 1943 with a ix-c boat, after an attack to a convoy protected by 6-7 scorts and sunk two tankers with 20.000 tons in total (i fired to a scort carrier but i missed and the two torps hit one tanker ) i tried to scape and i was near to this when one scort catch me in his sonar and start the depht charge attack.

doesn´t matter what i do, 250 meters, launch decoys, evasive actions ... the scort always see me like it has x-Ray active sonar, after some time it run out of charges, but another scort arrived and continue the attack. i had to go up to periscope depth and finish one scort with two torpedoes and dive again until the second scort run out of charges . then the same history, go up to periscope depth and destroy the second destroyer with three torpedoes.

by this time some mosquito planes were carpet bombing the surface trying to catch my boat.

seems that sometimes is impossible to scape, and if you don´t have more fishes to launch or you fail the shot ....
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Old 05-19-08, 02:59 PM   #6
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I think I understand your frustration and your honesty here in the way you vent said frustration, but it is also pleasing to see you accept the challenge that the mod poses you.

I have also had many a similar experience, often more frustrating than satisfying, dependant on what mood I'm in.

Overall I consider it a challenge and liken it to the unknown variables or fog of war that Kaleuns must have faced in RL situations.

I'd hope you'd join me in recognising the limitations imposed on the team by a game code that is over 3 years old now.

I'll probably get spotted now (6000 metres and closing) by the escorts of the convoy I'm shadowing.

Good Hunting Kaleun
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Old 05-19-08, 03:12 PM   #7
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This reminds me of my "2nd Patrol Your Dead Club". Yes, yours truly is the founder. My challenge was to get to a 3rd patrol. It never materialized But, it made the game that much more challenging when using GWX. Personally, I like the challenge GWX imposed with the sensors. Somedays I would win some and others not.
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Old 05-19-08, 03:13 PM   #8
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Just a reminder to keep the discussion on periscope depth, mateys!
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Old 05-19-08, 04:23 PM   #9
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I understand fully what he said.. this bring me to those questions:

1. are the DD sensorsfile the same as the uboat ones? or are they seperate files?
in that case it could be tamed done a bit.

2. is the 2 knot speed hardcoded ot can it be altered?

3. is the detection somewhat random? since sometimes one succeed in closing up
very close, but most cant.

I do look sometimes from the target point of view to my sub, but when the distance is great, like 5 or more km, and with knowing where to look I cant see it. How can the enemy see it then?

He has a point, besides the great fun with GWX, it can be really frustrating, and then we dont even bring in 1943 and beyond!.
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Old 05-19-08, 04:33 PM   #10
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Quote:
Originally Posted by johan_d
I do look sometimes from the target point of view to my sub, but when the distance is great, like 5 or more km, and with knowing where to look I cant see it. How can the enemy see it then?
Maybe because they're not looking through a tiny, pixelated window? :hmm:
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Old 05-19-08, 06:47 PM   #11
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LMAO, I myself am a full-fledged member of the "second patrol and your dead" club! LOLChuck
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Old 05-20-08, 09:05 AM   #12
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Originally Posted by johan_d
2. is the 2 knot speed hardcoded ot can it be altered?
If your talking about your sub then no it's a cfg file. Under [EngineProperties] you can change AheadSlow to =0.25 for example. Then your rpm's should be about 50 or 1 knot. Keep in mind this will make keeping depth below 160 difficult. Or, you can just alter the knots by dial.
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