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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Admiral
![]() Join Date: Jan 2008
Location: New York State, USA
Posts: 2,390
Downloads: 126
Uploads: 7
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![]() Quote:
There may be a simpler way but I copied the Parent ID from the .sim controller and then go to the .dat window and select "find" from the menu and paste it in the box and it will show you what it controls, at least what it is linked to. So when you find the controller for the AA you can move it to the boatl. The one on mine is an "obj_Turret" so I assume it is the same for the rest of the AAs, but each one links to it's own controller, I think. You could put one in manually if you know how. And I also think you may have to add the AAs to the equipment file in the PT boat. The crew? I haven't got that far yet. ![]() Peabody
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#2 |
Seasoned Skipper
![]() Join Date: Jan 2008
Location: Germany
Posts: 659
Downloads: 13
Uploads: 0
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You should begin with the AI boat files.
Required for a playable unit are: -submarine sim file -submarine torpedo tubes(minimum one) -submarine cfg file -submarine upc file -submarine dive planes -submainre roster file when you won't have some things you must set the visibility to 0, do not delete them! Please read the toutorial for adding playable units
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