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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Planesman
![]() Join Date: Mar 2007
Location: Salford, Manchester, UK
Posts: 182
Downloads: 3
Uploads: 0
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2.1 patch? I already upgraded 2.0 to 2.1... Unless there's another super-special-secret patch that I'm unaware of...:hmm:
[Edit - just noticed your linky! Sorry, there WAS a super-special-secret patch that I'm unaware of! D'oh!]
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Using GWX 3.0 at 100% realism, OLC's 'Ubermod' & Torpdamagefinal ![]() |
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#2 |
Helmsman
![]() Join Date: Jan 2008
Location: Birmingham, England
Posts: 107
Downloads: 58
Uploads: 0
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Hi siber.
how are you getting on with your mods? youre using almost the exact setup i wanna use. im at sea at the moment so cant load some of the ones i wanna try (racerboys effects for gwx2.1, lifeboats, torpedo damage). i'll do it next time im in port. is your game running stably with everything youve got? cheers ![]() |
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#3 |
Planesman
![]() Join Date: Mar 2007
Location: Salford, Manchester, UK
Posts: 182
Downloads: 3
Uploads: 0
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I need to do the aforementioned update to GWX 2.1 and then run the game on a new career this afternoon... I'll let you know once I've found a bit of action.
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Using GWX 3.0 at 100% realism, OLC's 'Ubermod' & Torpdamagefinal ![]() |
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#4 |
Planesman
![]() Join Date: Mar 2007
Location: Salford, Manchester, UK
Posts: 182
Downloads: 3
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Ok, I can confirm now that my version of GWX 2.1 now runs smoothly. I'm currently on the shakedown cruise out of Konigsburg and taking out the target ships.
My install consists of the following setup/mods (enabled via JSGME in the order listed below): Alternate Flotillas (GWX) Captain America's Officer Icons (GWX) Integrated Orders (GWX) No Medals on Crew (GWX) Open Hatch Mod (GWX) Axis Med Aircraft Skins (GWX) Torpedo Damage Final v2.0 OLCE2(.2) OLC GUI Special OLCE Optional Extras AOTD-AA-Ship-Schleuse-Bugfix Racerboy's SH4 Effects for GWX2.1 (v2.04D) Rubini's Lifeboats & Debris v2 All seems to work fine on my system together. I have a few questions for OneLifeCrisis regarding AOB calcs with his mod, but aside from that, no problems... yet! Thanks for your help finding that update for GWX 2.1 JScones! Your help is much appreciated! Cheers all! Siber. ![]()
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Using GWX 3.0 at 100% realism, OLC's 'Ubermod' & Torpdamagefinal ![]() |
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#5 |
Helmsman
![]() Join Date: Jan 2008
Location: Birmingham, England
Posts: 107
Downloads: 58
Uploads: 0
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thanks for the info
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#6 |
Ace of the Deep
![]() Join Date: Sep 2006
Location: 2 Meters Below Jimbuna
Posts: 1,060
Downloads: 4
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I could be wrong....but
If I recall correctly, you risk a crash if you are using OLC's GUI and Integrated orders. I do not have the documentation right in front of me but I think it says the two are not compatible. |
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#7 | |
Helmsman
![]() Join Date: Jan 2008
Location: Birmingham, England
Posts: 107
Downloads: 58
Uploads: 0
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![]() Quote:
well spotted! ![]() |
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