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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Maverick Modder
![]() Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
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Question to the modders about reflections...
I've noticed that there are no ship/particle reflections in the Musuem, yet there are still sky/cloud reflections there. A search told me this wasn't news, but I have a question:
Is it possible to get the exact same thing to happen in-game? I mean is there some global switch to toggle object/particle reflections, without having to trawl through every single 3D object and particle generator setting Reflection=0? I've looked for one, but so far no joy. Hopefully, OLC
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#2 |
Old Gang
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Did you tried ship.dat files?
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To each his own |
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#3 |
Stowaway
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OLC,
look in the scene.dat Node Sky, EnvData, RefIntensity that may be what you want to set to 0. Phillip, ![]() :rotfl: ![]() |
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#4 |
Maverick Modder
![]() Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
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Two hilarious jokers and no help, so far...
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#5 |
Stowaway
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I never tried changeing that setting.
I was only offering a suggestion based on it discription. Sorry if that's not it. And I think Phillip misread your question. I'm just busting on him for his 'Retire' remark. No harm intended. ![]() |
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#6 |
Maverick Modder
![]() Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
Uploads: 3
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scene.dat seems like the obvious place to look but nothing in there does this. Reflection bias, intensity, deformation, fresnel, etc all change the reflections, but they don't remove them.
You couldn't fill a postcard with what I don't know about that file... I thought you might have guessed that. :p I bet it's hardcoded. Nevermind. ![]() P.S. I don't see a "retire" remark.
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