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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#601 |
Planesman
![]() Join Date: Dec 2006
Posts: 192
Downloads: 77
Uploads: 0
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Hey, finally i installed the Mod. This was my way to enter the "manual targeting club"
![]() So a big thank you to the creator. The only thing i messing up with is the missing Zoom. Ok i read the problem that when u add the zooming there will no longer be waves in your scope view. But at the other hand without the zooming its nearly impossible to get a good solution if the target is far away (about 3000 Meters on my last try) because you didnt get accurate datas and on that distance a small error results in a missing torpedo. So at the moment its really hard especially as a beginner in manual targeting. Is there a way to disable just that removed zooming factors without disabling any of the other features? thats a really hard decicion because if i really re-enable that zoomings and there will again be a flat sea even in heavy storms its also an atmosphere loss....... |
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#602 | |
Maverick Modder
![]() Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
Uploads: 3
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#603 | |||||
Ensign
![]() Join Date: May 2005
Location: San Francisco home of the U.S.S. Pampanito
Posts: 222
Downloads: 294
Uploads: 0
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#604 |
Stowaway
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I like the no-zoom version, in fact having used OLC for a couple of months now I can safely say its worth the learning curve. A very realistic mod
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#605 |
Dipped Squirrel Operative
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Hello Onelifecrisis,
thanks again for all this - we are really having a ball with OLCE, and certainly GWX2.1 ![]() Apart from that i have a question ![]() Please don't take that as an attack or something, it is just some (hopefully) fruitful critic - since "we" all (or better: you) are trying to get SH3 as "real" as possible (if you can talk of that from an armchair's fighting position) i thought of the day and night visibility. I recently had a look into some of my books again ("Sharks and little fish", "Das Boot", Brennecke's "Hunters, hunted", and some others. You wrote (and i experienced that) that you turned down night visibility range of surface ships to reflect real life, and i like it very much - this is a real advance in quality for SH3, which gives the U-boats back their #1 advantage of surface attacks at night. Having read some passages in those books again (which i really should translate into English sooner or later) my perception is that night visibility is still too good for the surface ships compared to the reports. Apart from radar the "Mk 1 eyeball" did not change during the war. Even after radar the surface ship crews were blind on a distance of less that 1000 meters, so even if radar picked up the boat at night at a range of, say, 8000 meters by radar, and the DE would go for this position, it would not detect the boat below that 1000 m range. There are numerous reports by U-boat crews that stated destroyers and merchants were almost colliding with them, or running close on parallel courses without the surface ship's crews even noticing the U-boat. As well U-boats were known to run with the convoy surfaced, and would not be detected: neither by physical visibility, nor by radar because of the convoy's ship hulls blocking radar waves, and the general bad detection of a low silhouette conning tower running between bigger contacts. A boat within a convoy was almost secure at night unless spotted by a merchant by mistake (b.t.w. not one U-boat was ever hit by a merchant's gun throughout the war - certainly not at night). In my opinion this is still much too difficult in GWX2.1 and OLCE. As a real commander said about the original SH3: "I would have had no chance if things were as they are in SH3. They get me everytime". Question is whether one could tone down this visibility a bit further without ruining the other settings of general visibility ? Thanks a lot and greetings, Catfish |
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#606 |
Maverick Modder
![]() Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
Uploads: 3
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Catfish, you have no idea what you're asking for! Most of it is impossible in SH3 AFAIK, and what is possible is riddled with difficulties.
Night visibility in OLCU is been greatly reduced compared to GWX 2.1, albeit unintentionally, and as of OLCU 2.1 the visual sensors are working "correctly" (i.e. the same as GWX 2.1) during daylight hours. IMO that's more than enough of an improvement for a mod that was never meant to touch sensors in the first place. I don't want to mess with sensors anymore. @Uber Gruber, what's this OLC "1.2.2" in your sig!? ![]() ![]()
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#607 |
Dipped Squirrel Operative
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Hello Onelifecrisis,
it was "only" a question ... " ... Catfish, you have no idea what you're asking for! ..." ok, but i got a glimpse of what it means ![]() Thank you anyway ! Greetings, Catfish |
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#608 | |
Stowaway
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#609 | ||
Maverick Modder
![]() Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
Uploads: 3
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#610 | |
Watch
![]() Join Date: May 2008
Posts: 25
Downloads: 14
Uploads: 0
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![]() Here's a note from the same site about Stonepool: "About 08.30 hours on 13 Oct, 1939, the Stonepool, dispersed from convoy OB-17, was damaged by gunfire from U-42 (Dau) south of Bantry Bay in position 48°40N/15°30W (grid BE 3749). The ship was en route from Barry to St. Vincent loaded with 6600 tons of coal and general cargo. After ten minutes, the U-boat was forced to dive by the accurate returned fire, leaving the deck gun crew in the water. While the Germans surfaced again to pick up their men, the steamer sent distress signals which brought HMS Ilex (D 61) and HMS Imogen (D 44) to the scene. At 18.55 hours, the steamer spotted the U-boat on the surface, which was shortly thereafter sunk by the destroyers. " [http://www.uboat.net/allies/merchants/ships/1103.html] Now, about the mod - I absolutely love it. It's really a masterpiece OLC, looks briliant. Now playing with GWX2.1 and OLCU I'm not going to install SH4 anytime soon (I had it, and I did get rid of it right after downloading GWX2.1^^). Now, there's just one little thing... The moon ^^ Is there a way to get the GWX2.1 moon back? :> Or is it the same and I'm having some stupid halucinations? (Cause that's pretty much possible knowing the time I spend on the computer each day ;P) And the second issue - Realistic Map Updates is what I was looking for - but there's one thingy that needs to be corrected IMHO - when you select a ship on the map you get the line which shows you an estimated course, right? Well, you still can do it, and the line is visible. And it can be used to estimate the ships position and course far too easily... If one knows it can be done. It's still a lil' bit guessing about the position, but you get the exact course ![]() But these are minor thingies, with or without them - this mod is really uber. Wait, isn't that why it's called Ubermod in the first place? ^^ Thanks for all the work on this beauty, it was worth it. ![]()
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With regards. |
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#611 | |
Maverick Modder
![]() Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
Uploads: 3
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Is the moon is different? Yes. Is there a way to get the GWX moon back? Yes there is - you download S3D and start modding. ![]() Now about that line-giving course... it took me a minute to work out how you were getting it (with all three parts of the Ubermod installed) but I found it... you zoom out, click on a ship icon, then zoom right back in again - correct? Anyway that's one way of getting it. Good feedback, I'll release 2.1.2 with a fix for that (once I know how to do a cheat I have to remove it lest I be tempted by it). Thanks, OLC
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#612 |
Crusty Capt.
![]() Join Date: Sep 2007
Posts: 2,752
Downloads: 40
Uploads: 25
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Well OLC I only have good feedback to give you..
![]() Help me help me hehehe. I love this photo, http://i240.photobucket.com/albums/f...ter/Shot68.jpg What do you see. I see fish bait hehehe. http://i240.photobucket.com/albums/f...ter/Shot69.jpg Man sometimes those waves get insaine lol YEEEHAAAAW http://i240.photobucket.com/albums/f...ter/Shot70.jpg and AAAAAAAAAAAAHHHH http://i240.photobucket.com/albums/f...ter/Shot71.jpg Very nice weather, http://i240.photobucket.com/albums/f...ter/Shot72.jpg Nice hit, http://i240.photobucket.com/albums/f...ter/Shot73.jpg Till next time OLC keep up the amazing work. I have to say I'm totaly impressed with the magic coming out of your hat. ![]() ![]() |
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#613 |
Stowaway
Posts: n/a
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Nice sun!!! Do you have an ATI card? I have an NVidia BFG GSX 8800 and only geta sun like a dot
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#614 | |
Crusty Capt.
![]() Join Date: Sep 2007
Posts: 2,752
Downloads: 40
Uploads: 25
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#615 |
Maverick Modder
![]() Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
Uploads: 3
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...with some minor fixes to OLC Realistic Map Contact Updates.
__________________
Freedom of speech - priceless. For everything else there's Mastercard. |
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