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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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View Poll Results: What time period would you like the Cold War Mod to encompass? | |||
Early Cold War: 1947 to the early 1960s |
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148 | 14.18% |
Mid Cold War: 1960s to 1980s |
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195 | 18.68% |
Late Cold War: 1980's to 1991 |
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147 | 14.08% |
I want the whole thing! 1947 to 1991 |
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554 | 53.07% |
Voters: 1044. You may not vote on this poll |
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Thread Tools | Display Modes |
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#286 |
The Old Man
![]() Join Date: Apr 2008
Location: Huntington, Long Island, New York
Posts: 1,426
Downloads: 284
Uploads: 0
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can anyone give me an estimate on the date this will be ready?
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#287 |
Watch Officer
![]() Join Date: Nov 2002
Posts: 342
Downloads: 241
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In the meantime, here's a great site that provides details on ASW methods employed by the USN during the Cuban Missile Crisis-
scroll about 1/4 down page for documents, charts, etc. http://www.gwu.edu/~nsarchiv/NSAEBB/NSAEBB75/ Yours, Mike |
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#288 |
Machinist's Mate
![]() Join Date: Nov 2006
Posts: 122
Downloads: 110
Uploads: 3
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Thanks Mike! Great site. I can't remember when I had so much fun scanning
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#289 |
Pacific Aces Dev Team
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I voted for early war because SH4 is probably best within its limits if used to simulate the converted Fleet Boats (Fleet schnorkel, Guppy...) rather than later ones. I am thinking specially about electronics, sound travel through water and so on, specially the cascade display of sonar (Late 70s onwards IIRC).
Sub Command covers well later periods with SCU/SCX ![]() Good luck with the project guys ![]()
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One day I will return to sea ... |
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#290 | |
Frogman
![]() Join Date: Apr 2008
Posts: 308
Downloads: 71
Uploads: 0
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1: Sub Command is a great game, but it does not provide the level of 1st person personality that Silent Hunter offers, part of the reason I really hope that we can collectively get this mod working. Additionally, Sub Command does not allow for full world coverage (to the best of my knowledge) so you are constricted to a mission based structure, something that is not the case with SH. 2: After WWII, there were essentially no significant submarine campaigns involving overt use of force. This is probably why everything between WWII and modern / future day is pretty much ignored... not many game producers imagine a realistic game where a player takes there sub out under the polar ice cap for two months and doesn't really do anything because such a game would not sell, or at least not enough to make it worth the cost. As it is, I would like to see as much of the war modelled as possible, but that may take some work due to the sheer length and scope involved in the scripting. I will say though, that, up until at least the late 50's every technology can be pretty easily modelled in SH4 with some tweaking. Post 1959, weapons such as cruise missiles, SUBROCs, and ballistic missiles start showing up in sub arsenals, and though I'm still pretty sure some of them can be modelled, I would wonder to what end... SH4 doesn't allow for attacking land targets (that I know of... correct me if I'm wrong), so cruise and ballistic missiles, even if modelled, would never get fired... not to mention the fact that a ballistic missile has never been fired in anger... and items such as SUBROCs would probably seriously unbalance the game. Essentially, we could take this mod pretty close to modern times if we attempt to restrict what we model to what would actually be used for the time period. |
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#291 |
Sea Lord
![]() Join Date: Mar 2005
Location: Grid CH 26, Spain ,Barcelona
Posts: 1,857
Downloads: 204
Uploads: 0
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It must be a game before the aparition of modern missiles, sonars, and electronics, because sh4 is limited and it could be an unrealistic game.
the weak points of dangerous waters and sub command are the no dinamic campaign and poor graphics, but very realistic in gameplay.
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But this ship can't sink!... She is made of iron, sir. I assure you, she can. and she will. It is a mathematical certainty. Strength and honor |
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#292 |
Watch Officer
![]() Join Date: Nov 2002
Posts: 342
Downloads: 241
Uploads: 0
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I can think of several areas that were "hot spots" at the start of the Cold War-
June 1948- May 1949 Berlin Blockade 1950-1953 Korean War 1955 Taiwan Straits Crisis October 1956 Suez Crisis 1958 Taiwan Crisis October 1962 Cuban Missile Crisis Of course, any campaign doesn't have to be limited to these historical events. A "Red Storm Rising" or "Aces" type campaign with missions in the Med, Atlantic, Pacific, off the U.S east coast, etc. would be interesting. Soviet subs circa 1950- http://www.russianwarrior.com/STMMain.htm Yours, Mike Retired '80's Cold War Nuke Puke |
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#293 | ||
Frogman
![]() Join Date: Apr 2008
Posts: 308
Downloads: 71
Uploads: 0
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Quote:
Whatever the case, it should be known that, because of the increased importanced placed on subs for their covert capabilities and their nuclear arsenal capacity, submarine tech advanced at a brisk pace post-WWII. Because of this, even a mod covering the early cold war (40's-60's) would have to make possible technologies such as anti-ship missiles, nuclear power, and advanced sensors as all of these items became standard equipment on submarines by 1958. |
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#294 |
PacWagon
Join Date: Jun 2007
Location: Drinking coffee and staring at trees in Massachusetts
Posts: 2,908
Downloads: 287
Uploads: 0
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treblesum, i agree with you completely concerning sensors, and submarine developement, with SH3 minitweaker and S3D, we can easily mimick nuclear power
as well as sensors and we will probably include the commando missions, since we know of a few of those, or we choose to dream so. i am working on campaign files so i will see what i can do.
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Cold Waters Voice Crew - Fire Control Officer Cmdr O. Myers - C/O USS Nautilus (SS-168) 114,000 tons sunk - 4 Spec Ops completed V-boat Nutcase - Need supplies? Japanese garrison on a small island in the way? Just give us a call! D4C! |
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#295 |
Samurai Navy
![]() Join Date: Nov 2007
Posts: 567
Downloads: 210
Uploads: 1
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Well, as far as that goes, some of the stuff that can be simulated has its glitches. Dagon's November class normally has infinite fuel (never less than 90%), however, when crossing the dateline (as far as I remember) it can glitch and all of a sudden have little to no fuel, leaving you stranded in the middle of the ocean with no backup power...
Anyways, I'm not too familiar with the code and engine capabilities of SH4, but I'm sure there are a couple ways to get a lot of this stuff working. I do have one small concern, though... How do we get infinite O2 on nuclear boats without cheating and without using a snorkle command? |
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#296 |
中国水兵
![]() Join Date: Apr 2006
Posts: 271
Downloads: 82
Uploads: 0
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Hey Captain,when are you going to show us some shots about the naval stuff concerning Battlecry/R ? Is any unit at a certain development level to worth to be seen?
Please,when the dev team open the new threat,tell us something here. Best regards |
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#297 |
Weps
![]() Join Date: Apr 2005
Posts: 359
Downloads: 46
Uploads: 0
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Hello there Skippers!!!!
![]() http://64.233.179.104/translate_c?hl...f%3D18%26t%3D9 Some WIP shots. Type K ![]() ![]() ![]() And also how about this for detail!!!!!! ![]() ![]() ![]() Sorry for the sub- par pics,please hit the link for a better veiw. |
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#298 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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six 3d models of submarines for free !!!
including two nuclear type boats, one is ssn-21 seawolf I think, the other I'm not sure, see thread : http://www.subsim.com/radioroom/showthread.php?t=137105 |
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#299 | |
XO
![]() Join Date: Aug 2007
Location: Italy
Posts: 418
Downloads: 261
Uploads: 2
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http://en.wikipedia.org/wiki/Ohio_class_submarine while the las one is a french ssbn "Le redoutable" class
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"Memento Audere Semper"
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#300 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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made an obj file from the ohio.3ds, available for download on my filefront page. Texture will have to be that of the sub it replaces, I don't have time to make one, or you could take dagon's projekt 627 skin.
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