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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#586 | |
Maverick Modder
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Not so quick answer... I could swear GWX 2.1 has made magnetic torps more "faulty" (if they did, then it's a good thing IMO) but at any rate I try not to use them cos I usually end up just wasting a torp. That said, when I do use them I set depth to draft+1 in flat seas (0m/s wind speed) and draft+2 in rough seas (15m/s wind speed) and something in-between when the weather is in-between. When firing impact I go no deeper than draft-2 (much shallower than that in rough seas because the ship will go up and down a lot on the waves and your impact torp could bounce off the lower part of the hull or even pass right under the ship). Have fun! ![]()
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#587 |
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Changed in this version:
OLC
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#588 |
中国水兵
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Great video on that Convoy attack OLC.... a true master at work!
![]() But how did you plot the convoy course so precisely that you didn't have to use the AOB finder? I'm assuming you just entered 90 degrees AOB (Port) into the TDC because you were coming from a right angle into the convoys course? Is this correct?
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#589 | ||
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That (map plotting) is my preferred method of calculating AOB, and it was IRL too, I understand. I only use the AOB-Finder on rare occasions e.g. one time a fast moving task force with a carrier unexpectedly appeared in poor visibility heading more-or-less in my direction at high speed. I had to dive immediately to avoid being seen. It was moving far too fast for me to flank so I had one chance to shoot and no map data - that's the kind of occasion when an AOB-Finder really comes in useful.
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Freedom of speech - priceless. For everything else there's Mastercard. Last edited by onelifecrisis; 05-10-08 at 03:32 AM. |
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#590 | |||
Ensign
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#591 | |||
中国水兵
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![]() But since GWX 2.x does't have any contact tails anymore on convoys and single merchants... how do you get the course line so "spot on"? I mean that one tanker was like 3 clicks away and you still got a perfect hit. ![]()
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#592 | ||
Maverick Modder
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Quote:
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#593 | ||||
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#594 | |
中国水兵
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__________________
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#595 | |||
Ensign
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#596 | ||||
Maverick Modder
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No, I'm not going to start making video tutorials explaining stock behaviours. ![]()
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#597 |
Grey Wolf
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Hallo again OLC.
I have downloaded the 2.1.1v of your mod. I haven't installed it yet but i am planning to do so soon. The 2.1.0v left me no doubt and the 3X scope won't be a problem. A tiny graphics' problem though... I am having some rectangles and squares appearing on the night sky. I had the same problem before installing the Ubermod (i know this is a common gfx issue) and in addition to this the sky now looks ''foggy'' although my officer reports ''no clouds''. The only part of the sky which is not foggy is the one right above me. With the exception of the rectangles etc. is this normal? With regards, tomfon |
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#598 | |
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#599 | ||
Grey Wolf
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A last question. Should i check or uncheck the "no map contacts update" box if i choose to install the 3rd part of your mod? |
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#600 | |||
Maverick Modder
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A pic of this "foggy" thing would be useful. ![]()
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