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View Poll Results: What time period would you like the Cold War Mod to encompass?
Early Cold War: 1947 to the early 1960s 148 14.18%
Mid Cold War: 1960s to 1980s 195 18.68%
Late Cold War: 1980's to 1991 147 14.08%
I want the whole thing! 1947 to 1991 554 53.07%
Voters: 1044. You may not vote on this poll

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Old 05-10-08, 04:28 PM   #1
Capt Jack Harkness
Samurai Navy
 
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Quote:
Originally Posted by treblesum81
I'm a little confused here, are there plans to use Dagon's subs? or are they off limits for some reason?
No, they are not off limits and Dagon approves their use in this mod. If we decide to do a late cold war setting than we will probably be using a lot of his boats.

On a seperate note, I do understand how big of an undertaking the entire cold war would be, and a mod of that magnitude is very probably not possible. As for implementing all the new tech, I really don't think state of the art weapons systems are possible. For instance, the Mk 48 ADCAP torpedo can be programmed for automatic search patterns, they can be given an attack ceiling (the weapon can attack targets no shallower than X feet) and they send all their sensor data back to the weapons officer. I really don't think this level of complexity is possible for a game that really wasn't meant to have guided torpedoes (let alone missiles) in the first place.

Of course, I do have only limited experience with SH4 scripts and code, so a lot of modern systems may well be do-able; the only trouble is that I don't currently have anyone to work on scripting and figure out what is and is not possible in the engine.

In the end, however, if modern subs cannot be given their full capabilities then they will not be part of the game. As of the moment, I feel the mod should start with the beginning of the cold war and move on from there as my (future) modding team figures out how to implement more advanced tech in game.

Modern sub simmers need not despair, though, because as I have said more than once, BattleCry: Redemption will have all of the modern submarines (both diesel and nuclear) as well most all of the surface ships, including a potentially large civilian fleet. Furthermore, every major system on every ship will be fully functional, from a Los Angeles's trash disposal unit to the strategic missiles on the SSBNs.
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Old 05-12-08, 04:52 AM   #2
tomagabriel
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Quote:
Originally Posted by Capt Jack Harkness
.....
Modern sub simmers need not despair, though, because as I have said more than once, BattleCry: Redemption will have all of the modern submarines (both diesel and nuclear) as well most all of the surface ships, including a potentially large civilian fleet. Furthermore, every major system on every ship will be fully functional, from a Los Angeles's trash disposal unit to the strategic missiles on the SSBNs.
Well I personally voted for late era. But! I understand and agree fully with what you said about the difficulty of implementing such modern systems in something so WWII-ish. As a result I would be more than happy to know that an early cold war mod is at work regardless of my vote here. What can be done should be done. I suppose that is normal. My vote was a poit that I've made that there is interest in that part of naval history.

Now about this Rdemption since you've mentioned it. Where can I find some more info? (like single/multi/any bots/etc.?)
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Old 05-12-08, 04:29 PM   #3
MadMike
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I've run some scenarios in SH2 using a slightly modded Type IX u-boat modded to mimic a Project 613 boat (Whiskey class submarine, also modified sdf's). Lemme tell ya, getting out of Murmansk in '45 to the North Atlantic with all the air cover and destroyer screens was a b*tch (not to mention trying to shnorkel).

If all else fails, a "Soviet Aces" mod for SH2 would be welcome!

Yours, Mike
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Old 05-12-08, 05:35 PM   #4
treblesum81
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I'm pretty sure the mod will pick up after all the outward hostilities have ceased, meaning you might put to sea under "enemy" (no clear statement to the fact was ever offered) observation by air or sea, but you wouldn't have to defend against them (you couldn't anyway, after the war almost all subsequent sub designs and upgrades removed the surface defence and attack capabilities).

That being said, the actual mod is going to need some sort of combat involvement, otherwise it will be year after year of empty patrolling, so Russian and US forces may need to be shifted around a bit to make the gameplay possible.
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Old 05-13-08, 04:41 PM   #5
ivank
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can anyone give me an estimate on the date this will be ready?
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Old 05-13-08, 07:41 PM   #6
MadMike
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In the meantime, here's a great site that provides details on ASW methods employed by the USN during the Cuban Missile Crisis-

scroll about 1/4 down page for documents, charts, etc.

http://www.gwu.edu/~nsarchiv/NSAEBB/NSAEBB75/

Yours, Mike
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Old 05-16-08, 10:26 AM   #7
tomagabriel
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Thanks Mike! Great site. I can't remember when I had so much fun scanning through de-classified info. Boy, hand writing... such a personal touch...
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