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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#4 |
Navy Seal
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Unfortunately, in SH4 the tpm does not correlate to the speed of the target well enough to use. Same with SH3, and anyone who has tried it has abandoned the attempt. As a practical matter, only relative speeds, "target is speeding up" or "target is slowing down" could be determined because turns per knot was not a known quantity like it is today.
A large part of what modern subs do is monitoring known ships and determining turns per knot for that individual ship. Now these are in a database allowing sonar to identify thousands of ships by name and pretty precisely peg their speed from the accumulated database. That wasn't possible in WWII.
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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