![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#5 | |
Commodore
![]() Join Date: Apr 2005
Posts: 641
Downloads: 168
Uploads: 0
|
![]() Quote:
The explosion and fire effects are more spectacular, but the hit points, damage caused by weapons hits, zones, etc., remain the same as without using EDE. Sometimes you see the results more quickly than if the ship merely sank beneath the waves, but I attribute that (from a realism perspective) to things like steam explosions in the boiler room, etc., that can occur as the result of flooding a steam ship's boiler room, flammable or hazardous stores (chemicals and such) in the cargo, etc., that are not strictly modeled in Silent Hunter III. Pablo
__________________
"...far better it is to dare mighty things, to win glorious triumphs even though checkered by failure, than to rank with those poor spirits who neither enjoy much nor suffer much, because they live in the gray twilight that knows neither victory nor defeat." - Theodore Roosevelt, speech before the Hamilton Club, Chicago, April 10, 1899 |
|
![]() |
![]() |
|
|