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Old 05-09-08, 03:18 AM   #1
LukeFF
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Quote:
Originally Posted by Bosje
thanks for that clear explanation

so some remaining questions:
-i have some repair qualified guys on the watch crew, as they are the easiest choice for dc, is that very unrealistic?

-would the dc instead always come out of the engine room?
All of the crew were expected to contribute to damage control, so any crewmen with a good Mechanical rating is certainly realistic. Remember that a lot of these men grew up in rural/agricultural areas, which rely heavily on manual labor and farming machinery. American military equipment was pretty much always designed to be "repair-friendly" in the field.

Quote:
same for torpedoes, room gets flooded easily, good idea to have mechanics in there?
Yes, you should have men with good Guns and Mechanical skills in the torpedo rooms.
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Old 05-09-08, 11:51 AM   #2
peabody
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Like they commented a lot is done automatically. But of all the comments, I think the most important is don't forget to relieve them from "Battle Stations" which also turn on DC and "Silent Running" after a battle. I had a sub stop dead in the water when I forgot to relieve them. After checking damage and scratching my head, I finally checked the crew and EVERYONE was sleeping:rotfl:. I couldn't even move the boat, so I relieved them went to "Stop" and time compressed a bit. But this could be a problem depending where you are, especially if you are surfaced and a DD suddenly appears.

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Old 05-09-08, 05:37 PM   #3
Zero Niner
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That happened to me too...

Last edited by Zero Niner; 05-09-08 at 05:58 PM.
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Old 05-09-08, 06:10 PM   #4
Schultzy
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not directly linked to the topic, so apologies for the slight hi-jack.. but...i noticed a mod (i forget which one) had placed a line of crew slots called 'crew berths' or something similar, that's a great idea, as i hate the idea of a man being designated as aa gunner and him staying in that slot for the whole voyage...i always felt we needed some off duty slots...

So my question is, does anyone know if this is going to be putting in an appearance in the "supermods?"

cheers lads... carry on.
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Old 05-09-08, 08:01 PM   #5
starbird
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Quote:
Originally Posted by Schultzy
not directly linked to the topic, so apologies for the slight hi-jack.. but...i noticed a mod (i forget which one) had placed a line of crew slots called 'crew berths' or something similar, that's a great idea, as i hate the idea of a man being designated as aa gunner and him staying in that slot for the whole voyage...i always felt we needed some off duty slots...

So my question is, does anyone know if this is going to be putting in an appearance in the "supermods?"

cheers lads... carry on.
They're not at station the whole time. The crew list shows who is assigned to which station, not where they are in the boat (unlike sh3). The crew background shows whether they are on duty, off duty or sleeping. Notice that when you go to action stations, all of the crew lights up, telling you that everyone is on duty at that point.

I really like the sh4 watch rotation better than the manual crew moving of sh3. If this does show up in a mod, I would ask that it be optional.
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