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Old 05-07-08, 02:26 AM   #1
Delareon
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Quote:
Originally Posted by Formski
Quote:
Originally Posted by jimbuna
Get your sonar guy qualified and experienced....dive to PD and work out a firing solution from the sonar plots....tis a bit hard but not impossible
How do you do this with GWX 2.1? Is there a page up somewhere that has the details?
Oh yeah that would be interesting. I think the only thing you really had to do on the surface (or better at PD) is to identify the ship.
Maybe if you use impact setting for torps u dont really need that.

The rest should be possible with Sonar only.
The distance to the target is maybe a bit hard without using active pings...

You have to draw yourself some kind of TMA like in Dangerous Waters,
any experiences or tutorials would be fine
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Old 05-07-08, 02:50 AM   #2
GoDeep
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I would be very interested to learn how to plot and compute a torpedo track from the hydrophones alone. If someone knows if this is possible to do in SHIII, please let us know :hmm:

This would also help in very good weather, when you're attacking a convoy or task force and want to avoid sticking your scope up. Or later in the war, when there is always the danger of radar...
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