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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Frogman
![]() Join Date: Apr 2008
Posts: 308
Downloads: 71
Uploads: 0
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LoL... It must be spinning so fast that you can't see the movement (some modern weather radars do spin pretty fast), but at least it works! How about this one, 5 out of 6 of my torps will run either super deep (40ft-50ft) or be jumping through the waves like a dolphin. The deep ones always miss, but I've had a torp hit the bridge of a freighter from jumping out of the wave just before impact. Is there any way to make them at least run a little more in line with the depth I've set for them? Also, in rough waters at the surface, my boat will actually ride up on a wave at the bow and stern so that there is a good 3-5 feet of air under the keel, I'm using PE3 with the wave caustics and listing option enabled... if i take that away, will my boat start acting like a 1000t whale like it should? Thanks, Greg
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#2 |
Frogman
![]() Join Date: Apr 2008
Posts: 308
Downloads: 71
Uploads: 0
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On a side note, I can't seem to use formatting in these posts anymore... can anyone help me get it back as I don't want my posts to be hard to read?.... maybe there was a recent update and I can't use firefox anymore?
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#3 |
Ensign
![]() Join Date: Oct 2007
Location: United Kingdom
Posts: 221
Downloads: 41
Uploads: 0
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Well i know that a sonar operator in game will not report an unknown contact, i didnt know you could set what it was on the notebook....
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Rest in peace Dave |
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#4 |
The Old Man
![]() Join Date: Apr 2006
Posts: 1,434
Downloads: 5
Uploads: 0
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This message board looks fine in Firefox and so does your post.
"I just have the bug where my sub has SD radar equipped,but it wont work visually(Meaning the Radar Operator will still call out contacts)" This does not make sense. The radar obviously works if your crewman is calling out contacts. Since you cannot turn SD radar off, it always works. Not a bug. A feature. -Pv- |
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#5 | |
Frogman
![]() Join Date: Apr 2008
Posts: 308
Downloads: 71
Uploads: 0
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