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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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View Poll Results: Shall the PE 2.1 be one big mod with all included or smaller mods? | |||
release the new PE in small mods now, f.ex. clouds, special effects etc. |
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86 | 23.56% |
release PE 2.1 as one big mod and let me wait for it! |
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279 | 76.44% |
Voters: 365. You may not vote on this poll |
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#631 | |
Admiral
![]() Join Date: Aug 2003
Location: Michigan, USA
Posts: 2,387
Downloads: 21
Uploads: 0
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#632 |
Ocean Warrior
![]() Join Date: Jan 2008
Posts: 2,909
Downloads: 77
Uploads: 11
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Wow, you've been busy!
The pic with the odd reflections - was it a foggy day? I wonder if there's a conflict between fog and smoke? I never tested it with fog when I did the effect. |
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#633 |
Admiral
![]() Join Date: Aug 2003
Location: Michigan, USA
Posts: 2,387
Downloads: 21
Uploads: 0
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In the one shot with the ship broke in two, I think it was light fog. In the one with the debris, I don't think there was any fog.
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#634 |
Samurai Navy
![]() Join Date: Mar 2005
Location: Fort Worth, Texas
Posts: 597
Downloads: 0
Uploads: 0
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Sooo...I might have encountered a minor problem with the roll/pitch mod.
![]() ![]() Yeah, the crew told me we should have submerged. :P
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#635 | |
The Old Man
![]() Join Date: Oct 2007
Location: Somewhere Out In Space
Posts: 1,408
Downloads: 36
Uploads: 0
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#636 | ||
Ace of the Deep
![]() Join Date: Apr 2005
Posts: 1,227
Downloads: 19
Uploads: 0
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but the GC is not set higher than 3.5 in the roll pitch mod it' at 3 :hmm: , which mods are you runing? were you just diving or did you hit a ship before tipping over? BTW sorry if my writing is strange just had a few beers :p or was it 6? :hmm: |
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#637 | |||
The Old Man
![]() Join Date: Oct 2007
Location: Somewhere Out In Space
Posts: 1,408
Downloads: 36
Uploads: 0
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#638 | |||
Samurai Navy
![]() Join Date: Mar 2005
Location: Fort Worth, Texas
Posts: 597
Downloads: 0
Uploads: 0
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#639 | |
Watch Officer
![]() Join Date: May 2005
Posts: 335
Downloads: 52
Uploads: 0
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The day publishers figured out that they could sell flashy first person shooters to teenagers in numbers greater than sand on a beach was the day that quality simulations died. --Col. Tibbets UBI SHIV Forums I guess they should have made SH4 an open boat where we run around inside and shoot each other a 1000 times. They seem to handle those games with numerous patches. --Longam UBI SHIV Forums A sad day has dawned... |
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#640 |
Silent Hunter
![]() Join Date: Jun 2006
Location: Norway
Posts: 4,224
Downloads: 14
Uploads: 0
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Great mod, Kriller2!
![]() Unfortunately my boat is also tipping over, with only PE and soundmods enabled. I am sailing without the pitch part at the moment, so all is good.
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#641 | ||||
Ace of the Deep
![]() Join Date: Apr 2005
Posts: 1,227
Downloads: 19
Uploads: 0
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@Stabiz, was your boat tipping over allso the S-class? @Quagmire Yes I will take a look at it, but first priority is getting the mod to work with TM and getting the roll pitch mod fixed ![]() |
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#642 |
Samurai Navy
![]() Join Date: Mar 2005
Location: Fort Worth, Texas
Posts: 597
Downloads: 0
Uploads: 0
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Kriller, I have not had any other boat than the S-18 in those extreme conditions. Playing around with my last save, I was able to make some observations. The huge waves were coming from the N and the first roll happened while I was steering E, so I put the sub on a N heading. I was able to ride the seas without a problem. Changed heading to NNW and still riding the waves okay. Changed heading to NW and rolled within a minute or so.
So, I'm not sure this is necessarily "broken", as the sub should probably not be able to takes waves like those on its beam. Problem is, this can apparently happen under TC when you can't observe the sea conditions and steer accordingly. Perhaps restoring the weather report function would help some. Also, can you comment on the compatibility of the roll/pitch for u-boats patch and RSRD?
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-AKD Last edited by akdavis; 05-03-08 at 08:40 AM. |
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#643 |
Ace of the Deep
![]() Join Date: Apr 2005
Posts: 1,227
Downloads: 19
Uploads: 0
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Okay good news, the TM is running now without any problems with PE3 and the new reflections mod, so expect a patch 3_2 soon with cranes and buildings reflecting in the water and a fix for tipping submarines.
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#644 |
The Old Man
![]() Join Date: Oct 2007
Location: Somewhere Out In Space
Posts: 1,408
Downloads: 36
Uploads: 0
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Excellent news, kriller! I might be able to have a TM-compatible SFX ready on Monday.
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#645 |
Medic
![]() Join Date: Apr 2008
Location: Albany,NY
Posts: 160
Downloads: 199
Uploads: 0
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Yeah I just tipped over in bad weather with the Pitch roll mod from ROW PE in an S-Class.
Looking for a fix I like those little boats! ![]() |
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