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Old 04-30-08, 09:15 PM   #1
Ian_L
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Quote:
Originally Posted by Monica Lewinsky
Even Canadians got better packaging of the game then you.
What is that supposed to mean?

No I know, I know... I'm one of those that got the really bad bilingual book and nothing else. It's just the way it was said was funny.

bfindlay: Hang in there, patch 1.4 and a few key mods will do marvel. From what you are writing, I would try to completely re-install the game fresh, then 1.4, then enable jsgme, then TMO...

Your radar thing sounds like 1.4 is not installed properly. Because the radar works for me even in the training missions after 1.4.
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Old 04-30-08, 10:50 PM   #2
-Pv-
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Your manual and key chart are probably on the disk as PDF files. Try learning the game as pure patched 1.4 or 1.5, then start using mods to change the things you don't like. Many seem to indicate the un-modded game might be easier to play for a new player.

As mentioned, you are probably trying to use the surface radar before the war period in which it is installed. Regardless, you have air radar and it's on all the time. Take a look at your navigation map. Be sure to zoom in and out to get perspective and detail.

Even without the surface radar you can get a lot done. There are areas of the pacific where if you know where to look, when, there are a lot of targets.
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Old 05-01-08, 08:25 AM   #3
Quillan
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The load screen for TMO is a black/white photograph of one of the submarines with the late war conning tower, and the phrase TRIGGER MARU OVERHAULED across it. If you don't see this screen, it's not properly installed. My guess is you did what I did once. I manually created a folder in the MODS directory named for the mod, then unzipped the mod into this folder. If I did this with TMO, what I'd have is a structure that went like this:
Code:
MODS -> Trigger Maru Overhauled -> Trigger Maru Overhauled -> Data ->....
If you enable this, instead of moving the files to where they are supposed to go, JGSME creates a separate TMO folder in the main directory, so nothing works. Check the file structure on the mods.
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Old 05-01-08, 08:42 AM   #4
banjo
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As far as radar is concerned--you always have air radar and it is always on; however it is not modeled in the game, i.e. there is no screen for you to look at.
You do not have surface (SJ) radar until it is historically correct for you to have it---sometime in 1943 I recall. You will have the blank screens in your boat but they will not enable until the game lets you install surface radar in the 'office'.

This is a superb game once it's patched and TMO makes it better. Everything (almost) works as it should--you just need to spend the time getting to know the game. It is not broken, and is a hell of a lot of fun. Have patience and learn.
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Old 05-03-08, 08:17 PM   #5
bfindlay
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Thanks for the replies folks. I uninstalled everything, then did a virgin install, restarting as I went. Patched it up, and was able to play a couple of missions - works ok. Tried the Trigger Maru patch, and was able to get it to install, but noticed two things - first there is no external camera - even though this option is enabled in the game. That is a deal breaker right there - as the external visuals are generally superb. Also, the sub seems VEERRRYY slow when trying to 'end around' on contacts. I see the contacts race across the map screen, while the sub bareyl moves, even though it is at flank, and reports 18 knots. Based on relative movements, the surface contacts must be doing 65 - 70 kts!!
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Old 05-04-08, 07:58 AM   #6
Hylander_1314
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Quote:
Originally Posted by bfindlay
Thanks for the replies folks. I uninstalled everything, then did a virgin install, restarting as I went. Patched it up, and was able to play a couple of missions - works ok. Tried the Trigger Maru patch, and was able to get it to install, but noticed two things - first there is no external camera - even though this option is enabled in the game. That is a deal breaker right there - as the external visuals are generally superb. Also, the sub seems VEERRRYY slow when trying to 'end around' on contacts. I see the contacts race across the map screen, while the sub bareyl moves, even though it is at flank, and reports 18 knots. Based on relative movements, the surface contacts must be doing 65 - 70 kts!!
Go to here http://www.subsim.com/radioroom/showthread.php?t=132330

Read the readme that is posted there. It will tell you how to restore the external camera.

Those fast moving ships aren't a freighter convoy. That's a Jap battle group probably cruisin' at 25+ knots. You ain't gonna do an end run on those, unless you had happenned upon them as they were approaching you, and you happen to damage a battlewagon, or cruiser. And reduce it's speed to less than 10 knots.

That's the problem when your top speed is 21 knots. The surface war ships can do over 30 knots. Especially the destroyer escorts can do close to 40 knots, so unless you are lucky enough to be in the right place at the right time, you will be frustrated, like the real WWII commanders were.

Too, every now and then you will find a fast moving convoy. Not too often, but I have seen them. Those take some patience, and real good calculations to set up a shot, and hope they don't change course during the end run. Had that happen quite often too.
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Old 05-04-08, 08:58 AM   #7
MonTana_Prussian
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Quote:
Originally Posted by Hylander_1314
Quote:
Originally Posted by bfindlay
Thanks for the replies folks. I uninstalled everything, then did a virgin install, restarting as I went. Patched it up, and was able to play a couple of missions - works ok. Tried the Trigger Maru patch, and was able to get it to install, but noticed two things - first there is no external camera - even though this option is enabled in the game. That is a deal breaker right there - as the external visuals are generally superb. Also, the sub seems VEERRRYY slow when trying to 'end around' on contacts. I see the contacts race across the map screen, while the sub bareyl moves, even though it is at flank, and reports 18 knots. Based on relative movements, the surface contacts must be doing 65 - 70 kts!!
Go to here http://www.subsim.com/radioroom/showthread.php?t=132330

Read the readme that is posted there. It will tell you how to restore the external camera.

Those fast moving ships aren't a freighter convoy. That's a Jap battle group probably cruisin' at 25+ knots. You ain't gonna do an end run on those, unless you had happenned upon them as they were approaching you, and you happen to damage a battlewagon, or cruiser. And reduce it's speed to less than 10 knots.

That's the problem when your top speed is 21 knots. The surface war ships can do over 30 knots. Especially the destroyer escorts can do close to 40 knots, so unless you are lucky enough to be in the right place at the right time, you will be frustrated, like the real WWII commanders were.

Too, every now and then you will find a fast moving convoy. Not too often, but I have seen them. Those take some patience, and real good calculations to set up a shot, and hope they don't change course during the end run. Had that happen quite often too.

Yes indeed. I ran into a Carrier Task Force going at around 30 knots. Got off a snapshot of 4 torps at a Shokaku,got 1 hit BUT,it caused the TF to slow to 15 knots,giving me a chance with my 4 remaining torps(stern) I was able to position myself using radar,re-accuire the damaged CV and put her down
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Old 05-04-08, 02:26 PM   #8
bfindlay
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Quote:
Originally Posted by Hylander_1314
Go to here [URL="http://www.subsim.com/radioroom/showthread.php?t=132330"
http://www.subsim.com/radioroom/showthread.php?t=132330[/url]

Read the readme that is posted there. It will tell you how to restore the external camera.

Hylander - there is no mention of the external camera there. (There is a blurb about the 'next/previous' camera options - taking out a comment tag. Did that, but of course it did nothing for restoring the external camera - it is for the event camera.)

So - a direct question: Is anyone here using TMO and pressing 'F12' getting the external camera - the one where you can cruise around your ship and zoom out to look at enemy ships. NOT repeat NOT talking about the event camera here. The external camera is a must for me and my crew (kids) playing this game, but simply is not available when running TMO 7z with SH4 1.4.

Suggestions?
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