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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | ||
Admiral
![]() Join Date: Aug 2007
Location: Suomi, sauna, puukko, perkele
Posts: 2,346
Downloads: 39
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Since the problem with torpdoes should have been solved by patch 1.4 I'll only adress these issues:
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#2 | ||
Grey Wolf
![]() Join Date: Mar 2007
Posts: 845
Downloads: 11
Uploads: 0
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You are trying WAY TOO MUCH all at ONCE from the get go for a FIRST TIMER. You are throwing so much stuff at once, no one can help you. Change ONE THING at a time. Test it, play it. Does it work? do NOT move on to the next "thing" until the last "thing" works! Get rid of all the MODS. Test your SHIV un-MOD'ed and see if it works with patch 1.4. Does it work? Just don't charge in here expecting help when you are whipping around changing so much stuff all at once.
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#3 | |
Seaman
![]() Join Date: Aug 2006
Location: Montreal
Posts: 32
Downloads: 3
Uploads: 0
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![]() No I know, I know... I'm one of those that got the really bad bilingual book and nothing else. It's just the way it was said was funny. bfindlay: Hang in there, patch 1.4 and a few key mods will do marvel. From what you are writing, I would try to completely re-install the game fresh, then 1.4, then enable jsgme, then TMO... Your radar thing sounds like 1.4 is not installed properly. Because the radar works for me even in the training missions after 1.4. |
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#4 |
The Old Man
![]() Join Date: Apr 2006
Posts: 1,434
Downloads: 5
Uploads: 0
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Your manual and key chart are probably on the disk as PDF files. Try learning the game as pure patched 1.4 or 1.5, then start using mods to change the things you don't like. Many seem to indicate the un-modded game might be easier to play for a new player.
As mentioned, you are probably trying to use the surface radar before the war period in which it is installed. Regardless, you have air radar and it's on all the time. Take a look at your navigation map. Be sure to zoom in and out to get perspective and detail. Even without the surface radar you can get a lot done. There are areas of the pacific where if you know where to look, when, there are a lot of targets. -Pv- |
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#5 |
Samurai Navy
![]() Join Date: Apr 2005
Posts: 579
Downloads: 2
Uploads: 0
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The load screen for TMO is a black/white photograph of one of the submarines with the late war conning tower, and the phrase TRIGGER MARU OVERHAULED across it. If you don't see this screen, it's not properly installed. My guess is you did what I did once. I manually created a folder in the MODS directory named for the mod, then unzipped the mod into this folder. If I did this with TMO, what I'd have is a structure that went like this:
Code:
MODS -> Trigger Maru Overhauled -> Trigger Maru Overhauled -> Data ->....
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We, the unwilling, led by the unknowing, are doing the impossible for the ungrateful. We have done so much, for so long, with so little, that we are now qualified to do anything with nothing. |
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#6 |
Grey Wolf
![]() Join Date: Mar 2005
Posts: 762
Downloads: 55
Uploads: 0
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As far as radar is concerned--you always have air radar and it is always on; however it is not modeled in the game, i.e. there is no screen for you to look at.
You do not have surface (SJ) radar until it is historically correct for you to have it---sometime in 1943 I recall. You will have the blank screens in your boat but they will not enable until the game lets you install surface radar in the 'office'. This is a superb game once it's patched and TMO makes it better. Everything (almost) works as it should--you just need to spend the time getting to know the game. It is not broken, and is a hell of a lot of fun. Have patience and learn. |
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#7 |
Swabbie
![]() Join Date: Apr 2008
Posts: 10
Downloads: 0
Uploads: 0
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Thanks for the replies folks. I uninstalled everything, then did a virgin install, restarting as I went. Patched it up, and was able to play a couple of missions - works ok. Tried the Trigger Maru patch, and was able to get it to install, but noticed two things - first there is no external camera - even though this option is enabled in the game. That is a deal breaker right there - as the external visuals are generally superb. Also, the sub seems VEERRRYY slow when trying to 'end around' on contacts. I see the contacts race across the map screen, while the sub bareyl moves, even though it is at flank, and reports 18 knots. Based on relative movements, the surface contacts must be doing 65 - 70 kts!!
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