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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Commander
![]() Join Date: May 2005
Posts: 477
Downloads: 6
Uploads: 0
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I believe the same problem exists for the guns on the fleet boat. I intend to check tonight. In either case the equipment is not tied to the zone, so an automatic disconnect exists. Note that in the applicable submarine UPC file if the ExternalDamageZoneTypeID3D is set to -1 then the equipment is damaged based on damage to the compartment zone. This is the case for the DG, and AA guns. I intend to fix this. |
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#2 |
Seaman
![]() Join Date: Dec 2007
Posts: 38
Downloads: 5
Uploads: 0
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Whilst I recognise that submarines should not be duking it out on the surface if at all possible, there are numerous occasions whereby I'll surface to finish off a crippled vessel with my deck gun rather than waste a torpedo on it. It may not be entirely historically accurate but when we're talking about the odd merchant with maybe a lone deck gun and a couple of AA mounts I think it's valid to preserve torps for future high value targets you may run across. Avoiding the deck gun is simple enough simply by positioning yourself outside its arc of fire if there is only one of them, but the thought of losing valuable watch members to AA gun fire would still irk me some.
I'd have thought in reality that a crippled vessel would hardly be gunning for the submarine at that point, rather they'd be trying to keep afloat and/or manning the lifeboats. Equally I'd be expecting me deck crew to be sitting there with small arms/manning the fixed guns to suppress/remove any enemy sailors suicidal enough to try and fire back at that point. That's still my only qualm. In terms of the engine damage etc the work looks fantastic. It's merely the small arms fire issue which I take issue with. EDIT: I should point out that I'm purely talking about small arms and heavy machine gun fire here. If I'm cruising about on the surface with 5" shells hitting me I'd more than expect a few crew to be meeting their maker. |
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#3 | |
Commander
![]() Join Date: May 2005
Posts: 477
Downloads: 6
Uploads: 0
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#4 |
Grey Wolf
![]() Join Date: Jan 2011
Location: greece
Posts: 827
Downloads: 505
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the s3d is very hard tool...specially for me anyway i have managed to mess around with kongo and i found the spheres and boxes about damage....now what?? i tried to change some of the armor from -1 to 15 and the game crashes:/ anyone now the right procedure to send via readme?
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#5 | |
Samurai Navy
![]() Join Date: Mar 2005
Location: Fort Worth, Texas
Posts: 597
Downloads: 0
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It's just too bad that the captain (you) can't be shot on the bridge and insta-end your career. ![]()
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#6 |
Rear Admiral
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I havent followed this in detail yet (i keep glossing over it speed reading), but i do have one concern. Istrongly suspect that we're all going off into 3 different directions with the same file. RFB has their own version, ive just posted my own revision last night:
http://www.ducimus.net/sh4/preview/tm15b_preview_03.jpg http://www.ducimus.net/sh4/preview/tm15b_preview_06.jpg and then we have this brilliant piece of rework in progress. Rather then come up with 3 different versions of the same file, i thought maybe at some point we should all put our heads together make "the" submarine upc files. Another concern i have is that major revisions in this file requires a start of a new career game. I think we'll drive everyone nuts in that regard. Ironically as i was uploading the new version of TM last night, and was thinking to myself myself, "im not touching that file again for awhile!", i then saw this thread, and immediatly my hand went to my forehead (the proverbial facepalm) and thought, "We really need to work on our coordination here". |
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#7 | |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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Course I think in terms of a reasonable career spanning tonnage take of maybe 100,000 tons, not that much per patrol. tater |
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#8 | |
Commander
![]() Join Date: May 2005
Posts: 477
Downloads: 6
Uploads: 0
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#9 | |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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And as well, you can sign up at the RFB forums ( http://forum.kickinbak.com/index.php...647a9120c08614 ), so you can discuss this in further detail over there as well.
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#10 |
XO
![]() Join Date: Aug 2007
Location: Italy
Posts: 418
Downloads: 261
Uploads: 2
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It's a grat work.
I'd like to know more about the crew "berthing" (or what its name is) compartment. What is its funcion?
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"Memento Audere Semper"
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