![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
View Poll Results: Would you play the Mod? | |||
Yes |
![]() ![]() ![]() ![]() |
48 | 76.19% |
No |
![]() ![]() ![]() ![]() |
15 | 23.81% |
Voters: 63. You may not vote on this poll |
![]() |
|
Thread Tools | Display Modes |
|
![]() |
#1 |
Captain
![]() Join Date: Mar 2007
Posts: 508
Downloads: 104
Uploads: 0
|
![]()
The question in my mind is whether the SH4 AI and interface is capable of supporting the kinds of functions that a surface warfare sim would require? For instance, surface warships rarely engaged in combat independently (the German raiders being a notable exception). They were almost always accompanied by other warships in one or more formations.
So is the AI capable of maintaining at least rudimentary formations such as line astern, line abreast, eschelon, etc.? Is the Interface capable of directing and managing formations of two or more ships, such as issuing orders to form or reform, change heading/speed, attach or detach, fire/hold fire, etc? If not, from an historical simulation point of view, it's probably not worth the effort. $.02 JD |
![]() |
![]() |
![]() |
#2 | |
Navy Seal
![]() Join Date: Jul 2007
Location: Stavka
Posts: 8,211
Downloads: 13
Uploads: 0
|
![]() Quote:
But consider this, You are the commander of a single surface ship, not the admiral of a Task Force, The campaign could be modified to send you with a certain Task Group or Task Force, So you can play a single surface ship that is a part of such a formation
__________________
Current Eastern Front status: Probable Victory |
|
![]() |
![]() |
![]() |
#3 | |
Watch Officer
![]() Join Date: Apr 2007
Location: Timbuktoo
Posts: 331
Downloads: 8
Uploads: 0
|
![]() Quote:
|
|
![]() |
![]() |
![]() |
#4 |
Pacific Aces Dev Team
![]() |
![]()
First the good news.
A surface warfare sim based on SH4 is worth doing, and I hope there is sufficient enthusiasm, skill, momentum and staying power needed to get there. I’d vote with my feet on that one. In that respect I wish you, John W Hamm, all the luck in your campaign to get a core team of enthusiasts going. I say that first because what follows could well be interpreted as a case for not doing it. The bad news
Fleet actions ? ASW ? Ironically you may already have hit on the most suitable surface sim to match the game conditions that SH4 imposes on you – commerce raiding. Something like the Graf Spee operates as a lone hunter like the submarine and fits nicely into the existing mission, patrol and campaign structure. ASW may come a close second but , failing some very ingenious modding, I can’t see how you can currently get round the issue how do DDs depth charge and where are the AI submarines ? As to fleet actions, which is what many folk mean when they want surface action , they are inherently boring unless you can impose campaign consideration on it. A career progression like you have with subs just won’t do. One engagement just becomes like another. As a novelty item they are fine ( guns blazing etc) but there’s very little room for varied gameplay. I say that very reluctantly because this is the area that most interests me. So my six penny worth , coming from somebody who has been involved in trying to find the holy grail of surface warfare sims for 6 years or more, is yes do it, but don’t expect a complete solution. Neither should you expect most of the folk who are currently making a lot of noise to be still with you 1 or 2 years further down the track. Best of luck, John.
__________________
"You need to put your behind in the past". Kumba Last edited by horsa; 05-01-08 at 01:24 PM. |
![]() |
![]() |
![]() |
#5 |
Soundman
![]() Join Date: Apr 2005
Posts: 142
Downloads: 51
Uploads: 0
|
![]()
wow! always wanted to hear from a dev!
![]() I see/read/hear what you're saying but I guess, for someone who loves sims and esp loves naval combat, I'm definitely in it for the long haul. Heck I only got 1.5 when I saw the DD addon that xantrokoles did. ![]() I understand that large scale naval combat was a rare occurrance in the ETO (ie timelag between Graf spee, bismark, scharnhorst, etc battles) but it occurred quite a lot in the PTO which is where SHIV is concentrated on. besides, this is a hypothetical game anyway based roughly on real events that occurred and using equipment of the time. lets 'enjoy' it for what its worth. any support that you, the dev team, could give in helping the modding community out would be greatly appreciated. hell, I've encouraged members of my online squad back into SHIV because of the surface combat option. we're all looking forward to some MP play (if possible) at a future lan sitting. the demand is there. |
![]() |
![]() |
![]() |
#6 |
Ensign
![]() Join Date: Apr 2008
Posts: 222
Downloads: 46
Uploads: 0
|
![]()
Heck, im in to support the surface warfare mod as well. I want change from the constant lurking and avoidance of the escort while i can take them head on with this
![]() I do hope though you'll implement some light cruisers, such as the Atlanta or Oakland for US. I love those beauties ^^ |
![]() |
![]() |
![]() |
#7 | |
Samurai Navy
![]() Join Date: Mar 2005
Location: Fort Worth, Texas
Posts: 597
Downloads: 0
Uploads: 0
|
![]() Quote:
__________________
-AKD |
|
![]() |
![]() |
![]() |
|
|