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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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#2 | ||
The Old Man
![]() Join Date: Oct 2007
Location: Somewhere Out In Space
Posts: 1,408
Downloads: 36
Uploads: 0
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![]() Give me a moment or two to undig some other threads by Ole Duci here at Subsims pertaining to enemy sensors and how to tweak them, they're just as useful... ETA: Found one, here
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#3 |
Navy Seal
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Destroyers do not ping 24/7. If they are pinging they do not necessarily detect you either.
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#4 |
Captain
![]() Join Date: May 2006
Location: Niskayuna, NY
Posts: 482
Downloads: 103
Uploads: 0
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I do believe the 24/7 pinging refers to the game's method of determining when the escort's ping... If I remember and paraphrase correctly from one of Ducimus' posts a while back (months ago?), it goes something like this:
The escort will ping if your sub is:
The above refers to when the escort isn't "suspicious"... I've had times where the escorts are alerted to my presence, and they're pinging, but they're not in a position or orientation where they're gonna find me. *shrug* I normally play "Dead is Dead"... which makes the above really tedious. I seem to fare well against destroyers... but I dread subchasers. I've currently got a saved game in front of a large early war convoy, with a subchaser out in front of the convoy. The weather is fair (no large waves), the time is just past sundown, and this subchaser seems to have perfect eyes and ears. If I'm close enough to recognize him as a subchaser, and I've got my 'scope up for any length of time, he seems to zero in on me. If I sit at 1 knot, silent running, at 270', and he gets close enough... he hears me. If I can keep enough lateral separation, at 270', and orientate my sub so that I keep him off my beam (in other words, my bow or stern is pointed at him, reducing the return of his ping), then I can manage to sneak undetected as he passes me. Pop up in the middle of the convoy, wreak havoc, and get away. The fun part I'm finding is the convoy scattering as soon as I launch my fish... and somehow, as a result, I'm still managing to miss. It's frustrating, but a good frustrating. I'm also trying to find a fool proof way of measuring the exact speed of the convoy with the above tactic, since laying submerged to avoid detection means you can't keep popping the 'scope up to take stadiometer readings. I'm thinking I need to keep out in front of the convoy for a bit, matching speed and direction, and verify the convoy's speed that way. I'd love to see Ducimus' video, too, if someone's got a copy laying around. I'll hit ducimus.net first, though. |
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#5 |
Rear Admiral
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I never made a video.
![]() Also i should mention that "lost contact time" has been changed in how it works. This one value was for all escorts regardless if they were convoy escorts, port escorts and hunter killer groups. That, im told, is no longer the case, it's supposed to handle them differently now. The time that non convoy escort stays hunting the submarine is now calculated as 2 * (skill * 4 + 2) * lost_contact_time -/+30%. Skill being 0 - 1 where 1 is elite. So for a non convoy elite escort that might be …. 2 * (1 *4 +2) = 12 12 * 15 = 180 180 -/+ 30%=54 180 – or + 54 = 126 to 234 minutes So for a non convoy escort that might be …. 2 * (0.6 *4 +2) = 8.8 8.8 * 15 = 132 132 -/+ 30%= 39.6 132 – or + 36.9 = 92 to 172 minutes The time is now calculated from the time that the escort arrives on location, instead of when a unit makes initial contact. Now Supposively, For convoy escort the "Lost contact time= " stays the same as its always been with the only change being that the time is now calculated from the time that the escort arrives on location. Although im skeptical in that because ive seen them loiter alot longer then 15 minutes. |
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#6 | |
Stowaway
Posts: n/a
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![]() seriously, if you had time one day to refresh your tutorials we would all be very gratefull and there is no doubt we could all benefit from your explanation on proper tactics for evasion. |
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