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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 | |
Navy Seal
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#17 | |
The Old Man
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#18 |
Navy Seal
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I'll do some testing tonight to see if I can figure out what WEBSTER is talking about. Maybe there is something we're missing.
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#19 |
The Old Man
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I spent the last month or so just shooting at stationary targets...lots of them and lots of times, with either a Gato or a Balao in Single Missions. That's why I'm so certain that I've NEVER ran across the delay in the launch after the doors have been opened, no matter how much time had elapsed after I opened them. Also, sometimes when the doors hadn't been fully opened, the delay only lasted for the remainder of the time needed for the doors to open, not the full duration. :hmm:
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#20 | |
The Old Man
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#21 | ||
Navy Seal
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#22 | |||
The Old Man
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#23 | |
Stowaway
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and any rear fired torpedos would angle to the rear of the target would they not? @ Rockin Robbins - as to being realistic, isnt the torpedo angle of attack constantly being updated right up until the moment it is fired? if i ordered a torpedo launch and the doors had to be opened first then while the doors were opened the torpedos were not still locked onto the ships old position. any delay in firing to open doors should already be factored in to the firing solution. |
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#24 |
Eternal Patrol
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Yes it would at extreme ranges.
but in short to middle ranges on sizeable ships it will work well enough that clay will even start to smile a bit. ![]() it is better to shoot with lock off and move the crosshair but on the other hand theres occasions where you dont want to put the scope up again. play with it a bit see if it does for you. at worst go back to unlock which is what I use even when manual shooting. M |
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#25 | |
The Old Man
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#26 | |
Stowaway
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#27 |
Silent Hunter
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If the concern is the "open the tube door" - I can if you guys want slap together a quick mod that changes the fire time to be open the door instantly and fire the torp instantly.
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#28 |
Sparky
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ok not sure if this has been asked with all the talk about guiness....mmmmmmm guiness....... what mods are you running WEBSTER if any? in in stock SH4 you could only open one tuhe at a time if you opened the next the previous would close that would lead to the firing delay i as i see it because you are essentially having to re-open the next or previous tube in line. i know TMO has a modified cmds.cfg that allows you to open all tubes and i believe RFB does as well. hope this helps some, if not ill just have to have a few more guiness.
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#29 | |
Navy Seal
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![]() In the game, it looks to me that the most current data is sent to the torpedo when you hit the fire button. Then the data stops flowing. If it takes 10 seconds for the fish to fire, the target gets a free 10 seconds of movement and your new aiming point is 10 seconds behind the beam. You might hit a slow target but a fast one will get away clean. Ok guys, I've posted my Dick O'Kane targeting mission on FileFront. This puts you in the sunny, safe and warm waters of southern California with a bogey tanker to shoot at. Of course, you can use whatever targeting method you choose and do it again and again until you're happy that you have this puppy figured out. NSM test mission is also there now, with lots of stationary targets for your shooting and dancing pleasure. The missions are JSGME compatible. While you're there you can check out my Fleet Boat Plotting video, Nav Map Charting Tools video and Dick O'Kane targeting video. They all need improvement, but they're ok the way there are. I'll be working on those and another on conventional targeting as soon as I get over my Linux insanity.
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS Last edited by Rockin Robbins; 04-25-08 at 06:58 PM. |
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#30 | |
Engineer
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Whenever I'm shooting ships in a harbor I sink one and when I lock on the other target, but don't take another range, the torpedo goes off to try to sink the already sunk freighter ![]()
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Since ancient times, there has never been a war that did not have a political character. -Máo Zédong Friction is the only concept that more or less corresponds to the factors that distinguish real war from war on paper. -Carl von Clausewitz |
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