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Old 04-25-08, 03:16 AM   #1
Tessa
Grey Wolf
 
Join Date: Feb 2007
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Quote:
Originally Posted by treblesum81
Does this mean I'm reading a little too much into the BdU communicaes that specifically state not to use your deck gun against anything basically? I've ready plenty of messages on this board talking about using the deck gun, but from what I can tell in game... at least with GWX 2.1 and GWX mission orders installed... is that you shouldn't do that. Are these really just fluff and I should just ignore most of them? I do know that some are just not applicable in game like the fish running too deep, but others like the warning about magnetic trigger pre-detonation seem to hold true, so i'm not sure what applies and what is filler.

Greg
Bdu does give out useful information, there's just so much spam its too easy to just ignore them or remove the radio officer altogether. Early in the war the deck gun is great for finishing off damaged ships, or sinking lone merchants. I think of them as freebies since no torpedo's were used. Once the ships become armed you're better off just removing it completely.

Forgot to share something about a question you had earlier. Raided Scapa tonight (really ****ty patrol, biggest warship was a light cruiser) and was easily able to stay submerged for around 30+ hours; albeit I don't have a full crew complement (25 sailors instead of 30) which helps to save air.
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Old 04-25-08, 04:02 AM   #2
treblesum81
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I'm actually in the middle of raiding Scapa right now... I snuck in decks awash (I love that, 7m deep and you are almost invisible as long as your smart and you get to run on diesle and fresh air) and parked myself in the first inlet west of the port for the day. I was able to stay submerged for 8hrs and it put my CO2 meter on "2" so my guess is I'd get at least 24hrs before I got too far into the red. Getting ready to make the attack right now, so we'll see if it turns out worthwhile (it will be my first successful breaching yet).

One thing you mentioned brought up a question I'd been wondering about... namely, does removing the gun improve any specs for your boat? Submerged speed and range are probably the most logical, but there are more than a few other benefits from removing it. I guess I just wonder if removing the gun makes any difference or if its just cosmetic.

I also had two more questions:

1) Does depth sounding affect your detectability? It sure has a loud sound associated with it, but I've never seen using it have any effect on enemy DD's and its never caused my noise meter to change color.

2) Are land defenses automatically on in a supermod like GWX 2.1? I've heard people here talking about playing with them on and off, but I've never seen any options to change that, so am I missing some option menu, or is it just something to look for in a config file?

Thanks,
Greg
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