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#1 |
The Old Man
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AP penetration, damage and Min/Max Efficiency values are all stored in shells.zon. Use S3D Editor to change the values to a number of your liking. To find out which shell is used from which gun, you'll have to check shells.dat and compare the ID number of the shell there with the ID number in the .zon file. That way you know which shells is which, in theory at least. I haven't checked this with gun shells, but this method applies to torpedoes, so I guess it'll work for your case (no pun intended).
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#2 |
Ace of the Deep
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For data/performance comparison, I would think that the AI warships would have all of these settings in their shells.zon files, too.
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#3 | |
The Old Man
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#4 | |
Ensign
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[TEC] Shells.dat + Shells.zon Node Numbers in 1.5 v1.1 ![]() Last edited by jimbob; 04-24-08 at 04:56 PM. Reason: ...topys... |
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#5 | ||
The Old Man
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#6 |
Ensign
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Great, thanks for the info. Finally i can take out those BBs slowly with these pop guns.. I cant use the torpedoes, otherwise i'd be going into their fire radius (12km) and get maybe 1 shotted..
Really, thanks. |
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