SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH4 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 04-23-08, 09:41 PM   #1
clayp
The Old Man
 
Join Date: Mar 2007
Posts: 1,554
Downloads: 340
Uploads: 0
Quote:
Originally Posted by CaptainHaplo
Webster, you have a couple of options here - neither is a fix but they are workarounds.

First, make sure you open the outer doors a few seconds before you fire - if you dont you will get aft hits every time when you wanted a MOT - its easy to forget and accounts for most of the "late" hits.

Second, unlock the target right before you fire, swing your scope to the target bow and fire if you find shots still are "lagging". This changes the aim point and thus moves the impact point forward.

Lastly, you can adjust the "spread angle" positively or negatively as needed if all else fails.

However, when I have used auto targetting - I tend to get MOTs unless the target is aware I am there. Once the enemy is alerted the zig/zag isnt compensated for with autotargetting. In cases like that - again eyeball adjust the aim point.
Well I use auto-targetting cause I dont know how to do the real way and I cant hit S**T...
__________________
clayp

clayp is offline   Reply With Quote
Old 04-24-08, 08:29 PM   #2
Webster
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Quote:
Originally Posted by clayp
Well I use auto-targetting cause I dont know how to do the real way and I cant hit S**T...
:rotfl: :rotfl: :rotfl:
  Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 09:47 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.