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Old 04-21-08, 05:40 PM   #1
dtrain2k19
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adding more torpedos solution!!!!

I was looking for a way to have alot torpedos in my sub along time ago. I had given up thinking that the game just did not allow more torpedos being added.

anyhow opon tring other things with my sub, I accidently came upon the answer.
You have to use the S3d editor (search the forums if you do not know what this is) In the SIM file of the SUB, there are storage options for torpedos. I beleive they are called arrays. you just have to add them separtly by creating new arrays. and then edit the subs UPC file accrodingly. I have done 2 missions with 20 torps up front and 15 in back with no problem.


Also I am using 1.5, not sure if that might fix it also.

If you have not used s3d editor, I suggest it.

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Old 04-21-08, 06:39 PM   #2
Lagger123987
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Nice find going to try it out.
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Old 04-22-08, 01:24 AM   #3
keltos01
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Default new torpedo types

unfortunately we can't add new torpedo types, they're hardcoded in the game (ask Skwasjer about it) so we have to make do with modifying the existing ones, the number of torp is a different thing altogether.
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Old 04-22-08, 03:17 AM   #4
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All I could do is add the slots for each individual torp textures.

Keltos- how did you get the torps added for the mod you did. or was that just redirecting the .UPC or whatever?


Dtrain- Ill see if it works in v1.4.

yeap it works in v1.4 10 in aft storage 12 in fore storage

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Old 04-22-08, 05:31 AM   #5
keltos01
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Default how

there should be a txt file in the main directory of the mod with the changes, I used S3D, you have to modify the .sim (what they do), .dat (what they are), .zon (how they blow up), localization.upc (description), ammunition.upc (which what..)

uh look at the files in my mod and the most recent dates those are the modified files.
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Old 04-22-08, 10:51 PM   #6
manitoba1073
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Quote:
Originally Posted by keltos01
there should be a txt file in the main directory of the mod with the changes, I used S3D, you have to modify the .sim (what they do), .dat (what they are), .zon (how they blow up), localization.upc (description), ammunition.upc (which what..)

uh look at the files in my mod and the most recent dates those are the modified files.
I know that part. I meant with the US_Torpedoes512.dds file. Did you redirect the mk28 to take one of those slots and diable it for like the mk10.
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Old 04-23-08, 04:19 AM   #7
andycaccia
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That's a really good thing. I hope it will be stable.
Does anyone have stability problems after this tweak?
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Old 04-23-08, 04:23 AM   #8
keltos01
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Default redirect

I removed the 3d model of the mk27 in the .dat file and gave that node the id address of the mk 10 3d model, so that it would use that one , there now we have a long body mk 28
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Old 04-23-08, 04:29 AM   #9
andycaccia
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Hey! What the hell is that pic I have under my name?
Oohh what a pity...
I must achieve a higer rank ASAP and blow that horrible THING away

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Old 04-23-08, 04:30 AM   #10
andycaccia
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it Worked!!!!

Just 1 Post...
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Old 04-23-08, 04:40 AM   #11
kungfuserge
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Hello

I have edited the .Sim file with the editor and added 9 more to the storage that gives a total storage of 19


Could you point which part of the .upc file has to be edited in order to add 10 more Torpedoes/tube

thanks
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Old 04-23-08, 08:51 AM   #12
dtrain2k19
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Default Bunker

you want to do a search for bunker and when you find it, the ID should be below the line, you have stern torpedo room, a decoy bunker and a bow torpedeo room, that the corrsponding values that need to be edited under that.


I can make a mod for this, and give it to you guys that do not want to do the editing you self. just let me know what amount of torps. per aft and fore and I will make it this week end.

as Far as stability, I really have not noticed any. It runs really good and is really nice not to have to worry how torps I have left.
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Old 04-23-08, 10:42 AM   #13
kungfuserge
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Well thanks a lot
I would appreciate having 10 more in front and 10 more at the rear tubes

After applying the changes in the upc Is it necessary to do a complet Remap of the 6 other Sub. files ?
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Old 04-23-08, 02:20 PM   #14
dtrain2k19
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no, just do the sub you are working on, but you will have to start a new game for this to work, it will not work from a saved one.
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Old 04-23-08, 03:38 PM   #15
kungfuserge
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I guess I found it some how at random
Could you tell me how to enable (activate) the Storage to the Tubes ; It seems that my 10 torpedoes are stocked in the store


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