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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Chief of the Boat
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Totally at a loss here
![]() If your playing GWX2.1 and have definitely got no 3rd party mods installed, I have absolutely no idea why this phenomena is occuring. GWX2.1 was extensively tested for a period of in excess of two months and nobody reported such problems. ![]() |
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#2 |
Commodore
![]() Join Date: Nov 2002
Posts: 627
Downloads: 57
Uploads: 0
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ok. yeah its wierd for sure. and like I said I only noticed it since installing 2.1 and turning of duds. oh well.
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#3 |
Grey Wolf
![]() Join Date: Feb 2007
Location: CG 96
Posts: 861
Downloads: 22
Uploads: 0
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Try playing with the settings such that you can use the external camera and then sit back so you can see the hull and where they are actually hitting. I frequently use magnetic pistols also, and have found that they'll hit the mark but still blow up or fail to detonate (with no damage). External camera is best to see what's going on, otherwise try to leave the periscope up so that the boat is still visible on the targeting scree (F6) and watch what the torpedo's are doing.
If the angle is good for magnetic and fails to pass under the keel but hits the very bottom hull section it frequently impacts but doesn't explode. It'll hit the ship and ricochete or fall dead. Can also happen if your setting is such that its maybe 0.1-0.2 meters under keel and it'll bounce off it rather than explode. |
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