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Old 04-22-08, 02:59 PM   #1
_Seth_
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Quote:
Originally Posted by gord96
:hmm: thanks for the info seth. its 1941. i just assumed with dud torps turned off every eel would detonate if they hit correctly or were at the proper depth. THe thing is these "strage" eels are hitting the target, or detonating underneath the target, you get the big boom, water shooting up the sides of the ship, then a "torpedo missed sir" and no damage. just have never seen it before as I always play with dud's on.
That sounds like a bug to me... With duds off, you should not encounter the historical torpedo flaws.. Maybe some of the GWX mates can make this clearer to us..
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Old 04-22-08, 03:03 PM   #2
3Jane
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I have had the same experience twice. Once in 2.0 and once in 2.1. The torpedo detonates under the ship but seems to have no effect on the ship at all. Not simply a damage/sinking model being slow to show it's self, but no effect at all. The torpedo damage graphic doesn't appear where the torpedo impacted either. Never had the experience before 2.0 and 2.1.
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Old 04-22-08, 03:05 PM   #3
gord96
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sounds good. not sure if this is something with GWX or not. I have never tried SH3 with Duds off before so I cant say if this was an issue pre GWX 2.1.
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