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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Captain
Join Date: Mar 2008
Location: Somewhere in the North Atlantic
Posts: 343
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I've seen a lot of high resolution reskins comming out. Ones for Light Houses, one's for planes, but I haven't seen a whole lot of High Resolution reskins for the things we see the most, the enemey ships.
Is there a specific reason? If not I'd like to request a few of these.
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"Some ships are designed to sink, others require our assistance." Nathan Zelk |
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#2 | |
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
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How many ships are there currently in SH3/GWX for example, each requiring 3-4 new high res skins. LOL Best we can hope for is new releases coming with high res skins. *cough IABL cough*.:rotfl:
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#3 |
Captain
Join Date: Mar 2008
Location: Somewhere in the North Atlantic
Posts: 343
Downloads: 299
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Ok, so lets assume we have what? Say 125 different ships in GWX?
At 4 different skins per ship, thats only 500 new high resolution skins. And who said we had to do them all at once? There are what, say 25 people capable of generating a high resolution skin? Each one takes on 20 ships, does 2 a month and we'll be done with the project in a year. That doesn't sound to bad, not for something that will have a huge impact on the visual presence in this game. ![]() (side note, cause sarcasm doesn't come through well in writing) Seriously though, I'm not suggesting we reskin them all right away, but why not start reworking a few at a time. Now that it appears GWX is wrapping up their big modding projects in SH3. But your prolly right, just better to go on to SH4 and start with a better base to begin with.
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"Some ships are designed to sink, others require our assistance." Nathan Zelk |
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#4 | ||
Grey Wolf
![]() Join Date: Jun 2006
Posts: 769
Downloads: 200
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I vote IABL for God if he releases the Merchant Mod Soon!
I asked him recently and he mentioned real life issues so here's hoping he's OK Been sweating on this one for an age R Quote:
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#5 | |
Grey Wolf
![]() Join Date: Aug 2006
Location: Augusta, Maine USA
Posts: 905
Downloads: 170
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#6 |
Lucky Jack
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The only REALLY time consuming stuff would be to make a template of panels, rivets, windows etc. for one ship, then that could be used to make the rest 3-4 skins for that ship pretty quickly. Similar to, for example, what IL2 skinners do. There's well made templates for almost every plane with panel lines, mechanical stuff, rivets etc. on separate layers, so the skinner only has to make the paintjob and add the details he wants. Very speedy process.
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#7 |
Seasoned Skipper
![]() Join Date: Feb 2008
Location: Good old Germany
Posts: 739
Downloads: 80
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@ Tuddley
Do u still have the MVP V1.1 and may u upload it somewhere please ? I´ve got only Version 1.0.
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#8 |
Captain
Join Date: Mar 2008
Location: Somewhere in the North Atlantic
Posts: 343
Downloads: 299
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Did that mod get incorporated into GWX?
If not, anyone know if it's compatible with 2.1 and where I can find it?
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"Some ships are designed to sink, others require our assistance." Nathan Zelk |
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#9 | |||
Silent Hunter
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Someone mentioned the Merchant Variety Pack - I recommend that for now you use the GWX merchant ship skins, which are very nice for the most part and even have alpha channels. Last edited by iambecomelife; 04-22-08 at 08:22 PM. |
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#10 | |
Grey Wolf
![]() Join Date: Aug 2006
Location: Augusta, Maine USA
Posts: 905
Downloads: 170
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Edit : MERCHANT VARIETY PACK, Mid-Late War Edition, V1.1 + Addon 31 Textures Last edited by Tuddley3; 04-25-08 at 11:34 PM. |
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