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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sea Lord
![]() Join Date: Mar 2005
Location: Grid CH 26, Spain ,Barcelona
Posts: 1,857
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Yes, is more real , but for gameplay it´s more difficult.:hmm:
But in real life is very easy know the aproximate bearing because you can look a bit outside of the ocular lens and see portions of the tower and other.
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But this ship can't sink!... She is made of iron, sir. I assure you, she can. and she will. It is a mathematical certainty. Strength and honor Last edited by Hartmann; 04-19-08 at 07:09 PM. |
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#2 |
Sea Lord
![]() Join Date: Feb 2007
Location: UK
Posts: 1,893
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That's why I use the Uzo instead of the binoculars!
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#3 | |
Stowaway
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The binoculars without bearings is more realistic but the problem is that within the framework of a game, the player does not possess the awareness of which direction he is generally looking toward so it is impossible within the game to have a general awareness of direction as one rotates the binoculars. I find that I have to use the thumb-wheel while using the binoculars to see which way I'm now facing on the conning tower to give me an idea of approximate bearing. I'm sure there will be some discussion on this topic because it does change habits and makes the game a little bit harder. |
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#4 |
Sea Lord
![]() Join Date: Feb 2007
Location: UK
Posts: 1,893
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I never said using the Uzo in such a fashion was realistic... however, its up there permanently therefore... you may as well use it to your advantage.
![]() Removing the bearing indicator on the binnoculars is disorientating I grant you and agree, and Ive had ages to test this out and I have to flick back and forth between bridge and binnocs using the mousewheel to get a rough idea where I am looking. I would deny most strenuously that the removal of this makes the game harder... mainly because the only time you are really going to use your binnoculars to scan yourself is when your AI lookouts spot something, you will then look in that direction to see if there is more, really its not that hard... just a little inconvenient. As I say, if that is too much realism for the player... and for me it is occasionally... just use the Uzo. Simple. |
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#5 | |
Lieutenant
![]() Join Date: Jan 2008
Location: Netherlands
Posts: 263
Downloads: 68
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And putting the binocs down every once i a while to get your bearings works well too and seems realistic, in movies and such you always see them put the binocs down, staring at the horizon ant then raising the binocs again.
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#6 |
Ocean Warrior
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IMHO, i think its ok that the compass bearing isnt in the binoculars. I totaly understand that this makes it more difficult, due to von zelda's note on awareness, but i think i can live with this. (Possibly there could be an optional mod for this in the future, so that people could choose between bearings / no bearings)
![]() BTW: I think my GWX 2.1 bridge crew has recieved super sight...They can spot ships long before i can see them in the binocluars... I get "Schiff Geschicted" , and the message with the bearing. When i use the binoculars, UZO or periscope to try to fint the ship, i just see the horizon...Using the 16k mod, i believe i should be able to see the ships when my crew does.. now they become visible between 9-13k..(haven't measured excactly, but it's somewhere around those numbers...) Is this the way it should be..Does anyone else have this problem, or is it just me..? ![]()
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#7 | |
Stowaway
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Maybe Reece could share more information on this topic and release a mod for GWX2.1 that changes only this crew visibility factor for the 8k version. |
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