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Old 04-10-08, 10:37 AM   #16
DeepIron
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Most shots would probably go off under or near the armor plating under the water line.
Seems to me that was what I read in a post-WWII submarine warfare report too... The mag detonators were too sensitive to the larger magnetic fields created by the larger capital ships and detonated prematurely with greatly diminshed effect.

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Old 04-10-08, 02:14 PM   #17
Soundman
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Quote:
Originally Posted by DeepIron
Quote:
Most shots would probably go off under or near the armor plating under the water line.
Seems to me that was what I read in a post-WWII submarine warfare report too... The mag detonators were too sensitive to the larger magnetic fields created by the larger capital ships and detonated prematurely with greatly diminshed effect.

Gads, I love talking history!
Yep, I read the same thing. It seems they went prematurely or not at all.
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Old 04-10-08, 08:21 PM   #18
modisch
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Back to the original question, though... since I'm curious too.

What's the deal on weak spots on vessels? Are there reliable areas of target vessels that we should be aiming for? I usually try to put a spread in.... but if I could tailor that spread to fore and aft bunkers or similar targets, that'd be mighty handy.

-m
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Old 04-11-08, 09:49 AM   #19
McHibbins
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Quote:
Originally Posted by modisch
Back to the original question, though... since I'm curious too.

What's the deal on weak spots on vessels? Are there reliable areas of target vessels that we should be aiming for? I usually try to put a spread in.... but if I could tailor that spread to fore and aft bunkers or similar targets, that'd be mighty handy.

-m
Take a look at SH3 and compare to SH4.

Aim for the :

1. Bridge (Fuelbunkers)

2. Funnels ore between Funnel and Bridge (Engineroom)

3. Mast (mostly bow but also stern for Cargo like Ammo or Fuel)

4. Gunturrets (Ammobunkers)

These are areas where the Engine gives you a chance for a critical hit !
Even with mods like NSM or ROW the chance might be higher.
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Old 04-11-08, 11:04 AM   #20
Capn_Sinky
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Bingo McHibbins! That's what I was going to recommend.

My favs are Engine room or prop shafts on the big BBs to slow them down and directly under the turrents to see the fire works.

For CVs pretty much anywhere below 15ft. Their damage control was pretty crappy, and their AV gas storage was poor at best.

Crusiers to me are closer to CVs in that two well placed fish under 15ft will send them to Davy's place.

I think the main thing is to spread the fish out. Too many shots in the same hole just dosent cut it.

BTW got ten hits on the Yo-mama once. Great set up and delivery. All six bow tubes and four stern tubes and she steamed right on by. Spread out, all set between 25-35ft contact only. Last I saw of her she was still running at 14kts with just a slight list to port, I was busy taking ashcan inventory though and didn't have time to reload or anything.
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Old 04-14-08, 10:45 PM   #21
H2OsKT
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The forward mast/funnel area was my favorite target on SH III as most cargos go down with one shot. SH IV cargos are on steroids as I have yet to perfect a shot in this area like SH III. I am going to start testing shots on the bidge and see if the fuel bunkers can be reached. :hmm:
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Old 04-15-08, 12:11 AM   #22
Dmsdmullins
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I hit a yamato couple days ago.. Did the same testing, reloading from a good starting point. Best score I got was 8 torps and as many as 14 to sink it. Best tactic i found was to aim for engine room which with one or two torps would disable the props on that side. I was aiming about 1/4 ships length past where the shafts entered. This would slow her to about 6 knots giving me an easy run to line up for spreads/aimed on the same side. After 7 or so well placed under turrets or under stacks you get secondary explosions and after that its only one or two more, or so it seemed. Seemed spreads would often require at least 2 tries with 6 fish each maybe missing 2 total. It was fun to try and thats all that matters i guess!
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Old 04-21-08, 10:02 PM   #23
H2OsKT
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Default Aim for the bridge

I am concluding that most merchants, even super tough tankers can be had with one shot aimed around the bridge or just aft. Keep the torpedo deep and with luck, most large cargo ships go down easily with one explosive.

I am still exploring for the "sweet" spot on the capital ships as we speak . . . .
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