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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Seasoned Skipper
![]() Join Date: Apr 2008
Posts: 732
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the destroyers pissed off just now, they got bored after giving me some pretty screenshots
I did it, blew all ballast and gradually increased speed while planes are on rise it worked, i just surfaced. here is the odd thing though: when i order flank ahead the engines stop. full speed is no problem but she wont do flank... thats probably why i dropped back down, failed to notice the engine not going to flank what with all the stuff going on around me. a nice (nasty) surprise from the damage model? engines so screwed up by damage they dont function properly anymore? edit: pheadrus, take on the taskforce, its fun ![]() i sank all 5 destroyers in the warburton group on the 9th/10th this screenshot is the escort of the battleship on the 13th, i'm going back in there ![]()
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And when an 800-ton Uboat has you by the tits... you listen! |
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#2 |
Subsim Aviator
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Has ahead flank worked before this attack?
are you using SH3 commander? If i were you i would make the best possible speed for home waters ![]()
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#3 |
Seasoned Skipper
![]() Join Date: Apr 2008
Posts: 732
Downloads: 89
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yeah the boat was fine before, except she had a tough time getting a good speed in the wild seas. hmmm...
i have malfunctions enabled on SH3 but i never got any message saying the engines are in any way screwed up. that a normal thing to happen? i do know that after the attack, speed is down to 1/3 of the usual on all the different speeds, and flank doesnt work at all. possibly a malfunction which i am not told about but which means my engines are bad this entire patrol? possible some collateral damage from the attack? all compartments are fully functional but she drives like a rowing boat
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And when an 800-ton Uboat has you by the tits... you listen! |
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#4 |
Silent Hunter
![]() Join Date: Nov 2006
Location: Y'ha-Nthlei
Posts: 4,262
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Could very likely have been a malfunction. Crew might not have reported it due to inexperience.
Anyway, glad you got back to the surface! I've had some close calls like that before. Had my VIIC sink to 230 meters, and I thought I was dead. Massive depth charging had destroyed my radio and blown a huge hole in the forward crew quarters area. Water was flooding into the torpedo room, forward crew quarters, and the radio room (along with a bit of flooding in the control room). We sank quite quickly, and when the depth meter went to an extreme, I was certain I was doomed. At the last minute, however, I heard a thud and we stopped falling, although we took a bit of damage upon hitting the sea floor around Tunisia. |
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#5 |
Subsim Aviator
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in my experience the crew WONT report malfunctions or sabotage... as this is not even modeled in the stock game thus the AI does not know it is a condition requiring a report.
If you order ahead flank and nothing happens, thats your only way of knowing... if you didnt use ahead flank in the whole patrol until that point... well there you go.
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#6 |
Seasoned Skipper
![]() Join Date: Apr 2008
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Well I did engage and destroy the warburton-lee group, I cant specifically remember but i really think i used flank speed at some point or other. anyway, its a challenging thing to be met by malfunctions like this. my boat seemed slow before the destroyer runs but afterwards she was even slower, if that makes sense
oh and i just want to share this: the taskforce returned, i was trying to get into position but i was too far away. i watched all those destroyers sail by on the horizon but wait... where was the Nelson? turns out she must have engine trouble as well, perhaps from that 1 torpedo i got under her keel before all the trouble started sonar contact way behind the escorts, got in position in time to fire my last 2 torpedoes from 1500 meters boom, dead, done now limping back to base, gonna take a while but the navigator says we can make it, we still have half of our fuel left. thanks for all the help, glad to still be alive ![]()
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And when an 800-ton Uboat has you by the tits... you listen! |
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#7 |
Fleet Admiral
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Wow, these types of "adventures" really make the game exciting.
Sitting on the bottom, just barely holding on, willing the destroyers to leave you alone just this once, fixing all the damage but realizing that you have one chance only to make it to the surface. Man I love this game! ![]() Glad you got out of it. We build them good in Germany eh Hienny
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abusus non tollit usum - A right should NOT be withheld from people on the basis that some tend to abuse that right. |
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#8 |
Seasoned Skipper
![]() Join Date: Apr 2008
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amen to that!
![]() hats off to the GWX team btw i love that wolf in the zeppelin, lol (unless thats a historically accurate sniffer dog in there, lol)
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And when an 800-ton Uboat has you by the tits... you listen! |
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#9 |
Captain
![]() Join Date: May 2006
Location: USA
Posts: 503
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Coming to all stop when setting speed to Flank is a SH3 Malfunction I have had before. Sounds like it might be the case.
It really is a sound move to run through everything when you leave port. Test all the speeds, diving and surfacing, the guns, etc. They aren't the sort of things you want to find out about in the heat of battle. I know you say you think you must have used Flank before then, but if you test everything you won't have to think, you'll know. Nice job getting out of that tight spot, by the way. ![]()
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Type VIIB = The Truth |
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#10 | |
Grey Wolf
![]() Join Date: Feb 2007
Location: CG 96
Posts: 861
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![]() Quote:
Sometimes the lure of the big catch of running into a task force is best left to watch pass by. Was patrolling just NE of Alexandria from Salamis and ran into a huge taskforce, King George, 2 Nelsons, 2 Southhampton's ahead and behind the BB column; surrounded by a column of 6 DD on each side, with 2 Dido's in the aft flanks. Sinking any one of the BB's would've been a great catch, but wasn't worth the risk of potentially 12 DD's coming after me tell they start seeing body parts floating up ![]() ![]() |
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