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Old 04-12-08, 11:54 PM   #1
Rubini
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Quote:
Originally Posted by JScones
Very nice, as always.

Quote:
Originally Posted by Rubini
1. they don´t can be destroyed,
Not that I would condone such practice, but surely this can be solved? Would also be nice if we could extend it so that the U-boat could pick up survivors, and in doing so, the raft disappeared. :hmm:

Quote:
Originally Posted by Rubini
2. they have only very, very slow speed
3. they will only disappear after save/reload a game
Not sure I see these two as negatives/limitations myself. I remember when I played my first SH4 mission (v1.0, so it's prolly been fixed since) I sunk a ship and this...thing...suddenly started whizzing about, bumping into my boat, then taking off again at a rate of knots. I thought it was some hypo, drugged kid for it was all over the place. Unlike the behaviour in your video.
Hi mate,

We neither even finished that work on Sh3Cmdr and I'm already with something in hand for the weekend!

- I guess that they never will behave as a real ship into the game. The game see them as a particle. So, probably, no zones, no real speed or movement. But they float and move very slowly as you can see on the video. The old attempts on the lifeboat matter never really becomes reality just because the guys were looking at debris&cia. These aren´t debris.

- Yes, even with these limitations the overall result/impression is very good. But will be not possible to pick up the survivors. Well, unless more brains come to the matter. The first necessary work is to put texture and sailors on them, the second (if possible) will be given to them some more controlable speed, the thrid (again if possible), is to make some annimation and put foam on the model. My knowledge of 3D models/textures/annimations is very poor. I guess that someone more skilled on these probably will make it even better! This is why i call for help on the matter as above! Now let´s wait that some good soul come in help!
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Old 04-13-08, 12:05 AM   #2
Madox58
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A quick modification to a shell splash will give you the foam around the raft.
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Old 04-13-08, 12:08 AM   #3
JScones
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Hmmm, by my calculations, Rubini + privateer = essential mod.
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Old 04-13-08, 12:14 AM   #4
Madox58
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Also,
If it's a direct import from SH4?
All UV mapping is still intact.
Convert the original DDS to TGA and place in the dat with correct ID's and it's skinned.
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Old 04-13-08, 12:20 AM   #5
Rubini
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Quote:
Originally Posted by privateer
Also,
If it's a direct import from SH4?
All UV mapping is still intact.
Convert the original DDS to TGA and place in the dat with correct ID's and it's skinned.
I tried that mate but don´t worked. The interesting is that dolphins and small junk ship (my first tries) had texture . So, I'm probably making something wrong on my attempts to make the texture work on this SH4 model.:hmm: I already confered all the ids, etc. (with S3D this is so much easy)

If you can help me I obviously can show/send to you the mod to you look in.
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Old 04-13-08, 12:22 AM   #6
Madox58
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Send a link by PM and I'll take a look see.
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Old 04-13-08, 12:26 AM   #7
Rubini
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Quote:
Originally Posted by privateer
Send a link by PM and I'll take a look see.
I´m sending a PM now whit a better describe on how I made the mod because I yet need to put all them together before send to you (tomorrow). Just a minute.
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Old 04-13-08, 12:34 AM   #8
Philipp_Thomsen
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:rotfl:

You dog... competing with me for the busiest modder?

Great work!

My computer cant run SH4, but I bet theres a ton of good stuff that we can bring from SH4 to SH3...
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Old 04-13-08, 09:44 AM   #9
Rubini
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Quote:
Originally Posted by privateer
Send a link by PM and I'll take a look see.
PM sent! Let´s finish it!

I will return to my computer in 6 hours. See you then!
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Old 04-13-08, 12:24 AM   #10
Rubini
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Quote:
Originally Posted by privateer
A quick modification to a shell splash will give you the foam around the raft.
I don´t tied this yet, but the small junk ships (that already have foam on it´s files - .val) don´t had it when spawed as a "lifeboat". So perhaps the fact that the games see them as particle will also brings some limitations...I don´t know.

I will go to bed now, it´s to late here. Your help will be very appreciate! We can continue tomorrow.
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Old 04-13-08, 12:27 AM   #11
Madox58
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If spawning as a particle then val files won't work.
A secondary generator would need added to the first.
That's how the shell gets a splash, then a ring that slowly fades.
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Old 04-13-08, 12:27 AM   #12
Madox58
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If spawning as a particle then val files won't work.
A secondary generator would need added to the first.
That's how the shell gets a splash, then a ring that slowly fades.
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Old 07-22-12, 02:49 AM   #13
willi pape
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so how do i install the lot this is my first mod and i want to know how to install everything properly.

thanks

-willi pape
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Old 07-22-12, 03:58 AM   #14
Fubar2Niner
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Hi will and welcome to susbsim.

From your post I would guess you're not using GWX, if that is the case then you need to get Jonesoft Generic Mod Enabler (JSGME)

http://www.subsim.com/radioroom/down...o=file&id=3559

1 Unzip/unrar it to your SH3 installation dir
2 Click the JSGME.exe within that dir, (Be a good idea to make a shortcut to your desktop at this point
3 You will now see a new dir called MODS
4 Unzip all your future mods into this new dir
5 run the JSGME shortcut on your desktop and you will see the mods you have available, simply enable them by
6 highlighting the desired mod and clicking the > tab at the top of the util


If there are any conflicts they will show in the small window that opens when enabling.

Hope this helps. BTW I do recommend installing GWX Gold prior to any other mods or addons including JSGME. It makes SH3 a whole new game, it can be found on my GF acct, link in my sig below, install instructions can be found here;

http://www.thegreywolves.com/

You will need the 7 GWX.bin files plus the GWX.exe file. Place them all in one dir, when you want to install GWX simply click the .exe

Last edited by Fubar2Niner; 07-22-12 at 04:16 AM.
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Old 07-22-12, 06:14 PM   #15
Jimbuna
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Quote:
Originally Posted by willi pape View Post
so how do i install the lot this is my first mod and i want to know how to install everything properly.

thanks

-willi pape
Welcome...you've already received sound advice
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