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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |||
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
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We neither even finished that work on Sh3Cmdr and I'm already with something in hand for the weekend! ![]() - I guess that they never will behave as a real ship into the game. The game see them as a particle. So, probably, no zones, no real speed or movement. But they float and move very slowly as you can see on the video. The old attempts on the lifeboat matter never really becomes reality just because the guys were looking at debris&cia. These aren´t debris. - Yes, even with these limitations the overall result/impression is very good. But will be not possible to pick up the survivors. Well, unless more brains come to the matter. The first necessary work is to put texture and sailors on them, the second (if possible) will be given to them some more controlable speed, the thrid (again if possible), is to make some annimation and put foam on the model. My knowledge of 3D models/textures/annimations is very poor. I guess that someone more skilled on these probably will make it even better! This is why i call for help on the matter as above! ![]() ![]()
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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#2 |
Stowaway
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A quick modification to a shell splash will give you the foam around the raft.
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#3 |
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
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Hmmm, by my calculations, Rubini + privateer = essential mod.
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#4 |
Stowaway
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Also,
If it's a direct import from SH4? All UV mapping is still intact. Convert the original DDS to TGA and place in the dat with correct ID's and it's skinned. |
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#5 | |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
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![]() If you can help me I obviously can show/send to you the mod to you look in. ![]()
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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#6 |
Stowaway
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Send a link by PM and I'll take a look see.
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#7 | |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
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__________________
One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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#8 |
Old Gang
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:rotfl:
You dog... competing with me for the busiest modder? ![]() Great work! ![]() My computer cant run SH4, but I bet theres a ton of good stuff that we can bring from SH4 to SH3...
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To each his own |
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#9 | |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
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![]() I will return to my computer in 6 hours. See you then!
__________________
One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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#10 | |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
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I will go to bed now, it´s to late here. Your help will be very appreciate! We can continue tomorrow. ![]()
__________________
One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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#11 |
Stowaway
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If spawning as a particle then val files won't work.
A secondary generator would need added to the first. That's how the shell gets a splash, then a ring that slowly fades. ![]() |
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#12 |
Stowaway
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If spawning as a particle then val files won't work.
A secondary generator would need added to the first. That's how the shell gets a splash, then a ring that slowly fades. ![]() |
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#13 |
Swabbie
![]() Join Date: Jul 2012
Posts: 6
Downloads: 3
Uploads: 0
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so how do i install the lot this is my first mod and i want to know how to install everything properly.
thanks -willi pape |
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#14 |
Silent Hunter
![]() Join Date: Nov 2002
Location: London. UK
Posts: 4,189
Downloads: 280
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Hi will and welcome to susbsim.
From your post I would guess you're not using GWX, if that is the case then you need to get Jonesoft Generic Mod Enabler (JSGME) http://www.subsim.com/radioroom/down...o=file&id=3559 1 Unzip/unrar it to your SH3 installation dir 2 Click the JSGME.exe within that dir, (Be a good idea to make a shortcut to your desktop at this point 3 You will now see a new dir called MODS 4 Unzip all your future mods into this new dir 5 run the JSGME shortcut on your desktop and you will see the mods you have available, simply enable them by 6 highlighting the desired mod and clicking the > tab at the top of the util If there are any conflicts they will show in the small window that opens when enabling. Hope this helps. BTW I do recommend installing GWX Gold prior to any other mods or addons including JSGME. It makes SH3 a whole new game, it can be found on my GF acct, link in my sig below, install instructions can be found here; http://www.thegreywolves.com/ You will need the 7 GWX.bin files plus the GWX.exe file. Place them all in one dir, when you want to install GWX simply click the .exe Last edited by Fubar2Niner; 07-22-12 at 04:16 AM. |
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#15 | |
Chief of the Boat
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