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Old 04-12-08, 07:15 AM   #16
sabretwo
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Sounds great. After two trips to the US in an IXB, it was apparent that the stock sub ranges were unrealistic.

What is the easiest way to modify the current GWX 2.0 files to reflect the more accurate ranges (I'm getting ready to visit the US again soon!). Is there a JSGME-ready mod out there yet for this?
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Old 04-12-08, 07:32 AM   #17
irish1958
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Quote:
Originally Posted by sabretwo
Sounds great. After two trips to the US in an IXB, it was apparent that the stock sub ranges were unrealistic.

What is the easiest way to modify the current GWX 2.0 files to reflect the more accurate ranges (I'm getting ready to visit the US again soon!). Is there a JSGME-ready mod out there yet for this?
Simplest way is to disable the fuel range in the SHIII options. The other way is to change the .sim file for your boat.
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Old 04-12-08, 08:02 AM   #18
JScones
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Quote:
Originally Posted by irish1958
Quote:
Originally Posted by sabretwo
Sounds great. After two trips to the US in an IXB, it was apparent that the stock sub ranges were unrealistic.

What is the easiest way to modify the current GWX 2.0 files to reflect the more accurate ranges (I'm getting ready to visit the US again soon!). Is there a JSGME-ready mod out there yet for this?
Simplest way is to disable the fuel range in the SHIII options. The other way is to change the .sim file for your boat.
And perhaps the second easiest/laziest way, if you use SH3Cmdr, is just to add the following lines to the end of Static settings.cfg, replacing the <new range in nm> placeholders with the appropriate values in the process.
Code:
[data\Submarine\NSS_Uboat7b\NSS_Uboat7b.sim]
x05BB=<new range in nm>
 
[data\Submarine\NSS_Uboat7c\NSS_Uboat7c.sim]
x05BB=<new range in nm>
 
[data\Submarine\NSS_Uboat9b\NSS_Uboat9b.sim]
x0603=<new range in nm>
 
[data\Submarine\NSS_Uboat9c\NSS_Uboat9c.sim]
x0603=<new range in nm>
 
[data\Submarine\NSS_Uboat9d2\NSS_Uboat9d2.sim]
x0603=<new range in nm>
 
[data\Submarine\NSS_Uboat21\NSS_Uboat21.sim]
x08E1=<new range in nm>
Then just let SH3Cmdr do all the file writing.

Last edited by JScones; 04-12-08 at 08:38 AM. Reason: Helps if I quote the right file name to paste into...
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Old 04-12-08, 08:36 AM   #19
irish1958
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Is there no end to what SH3CMDR can do?
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Old 04-12-08, 09:51 AM   #20
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Quote:
Originally Posted by Graf Paper
What's this Wolf-Boy? That merciless miscreant, the Cackling Cartographer has struck again!

Holy Mercator projections, Wolf-Man! That sinister surveyor of surface reliefs has the world paralyzed with loopy longitudes! What'll we do?

There's only one thing we can do, Wolf-Boy. A crime of such perplexing proportions as this will require the aid of our comrades, The Grey Wolves! Get on the Howl-o-phone and send out the call!

AWOOOOOWOOOOO! AWOOOOOOWOOOOOO!

It seems out heroes have a massive mess of mixed-up meridians on their hands!

Will Wolf-Man correct the compass of this directional disaster?

Can the Grey Wolves help to restore this topsy-turvy tablature of twisted terrain?

Find out next week, same Wolf-time, same Wolf-channel!

LMAO
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Old 04-12-08, 11:36 AM   #21
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What about the submerged distance?
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Old 04-12-08, 12:14 PM   #22
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Quote:
Originally Posted by Wolfehunter
What about the submerged distance?
No change was necessary and submerged range is far less important than surface range. The submerged ranges are rather microscopic compared to surface ranges anyway. You don't use submerged travel to get across the map.

At any rate, batteries can be recharged while travelling on the surface. Diesel tanks cannot be recharged as such.

Addenda: Submerged U-boat ranges are really only important for actual engagements fought over very small sections of the map. As long as you have undamaged electric engines and diesel in the tanks... you have sufficient underwater range.
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Last edited by Kpt. Lehmann; 04-12-08 at 02:38 PM.
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Old 04-12-08, 01:02 PM   #23
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I have always tought sweden looked to fat on the map screen.....
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Old 04-12-08, 01:07 PM   #24
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Top job, GWX boyz. Thank you. Very professional.
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Old 04-13-08, 07:34 AM   #25
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Quote:
Originally Posted by bracer
I have always tought sweden looked to fat on the map screen.....
Well give a piece to Finland
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Old 04-13-08, 10:36 AM   #26
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Quote:
Originally Posted by irish1958
Is there no end to what SH3CMDR can do?
I still can't get it to make me breakfast.

Crappy garbage program.:rotfl:

Or did I just install it wrong?
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Old 04-14-08, 03:46 AM   #27
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Quote:
Originally Posted by Sailor Steve
Quote:
Originally Posted by irish1958
Is there no end to what SH3CMDR can do?
I still can't get it to make me breakfast.

Crappy garbage program.:rotfl:

Or did I just install it wrong?
Yet I know a few users that swear that it feeds them sh!t all the time. :hmm:

:rotfl:
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Old 04-14-08, 08:09 AM   #28
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:rotfl: :rotfl: :rotfl: :rotfl: :rotfl:

I almost never have 'spit on the keyboard laughing' moments. That was one.
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Old 04-14-08, 08:40 AM   #29
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Actually, when I load up SH3 Commander I like to do so with a glass of '71 Bordeaux and candle light.

...a little music.

...blonde wig on the monitor.



Did I say that out loud?




YOU HAVE NOT READ THIS POST! IT DOES NOT EXIST!

I DENY! I DENY!
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Old 04-21-08, 02:19 PM   #30
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Default Two questions

Kpt. Lehmann: In your revised list of sub ranges you list type IXD2 as 55,000 km; perhaps you meant 25,000 km ?

JScones: Where do we find the "<Offset value> for the Type IIA and IID...you have included those for the other types but not for these earlier ones? Finally when entering the new distance in nm are the units (nm) required? I.e., if one enters: "[data\Submarine\NSS_Uboat7b\NSS_Uboat7b.sim]
x05BB=8094" in static.cfg, is nm placed after 8094 or not?

BTW here's a list of translation of km to nm for each type - using Kpt Lehmann's new km figures:
IIA 4,400 km 2,374 nm
IID 8,500 4,590
VIIB, VIIC 15,000 8,094
IXB 20.100 10,846.2
IXC 25,500 13,760
XXI 25,800 13,922
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